Rouge Class Raider

From PlanetsWiki

Jump to: navigation, search
Rouge Class Raider
Rouge Class Raider
 
Prerequisites
Tech Level 3
Cost 95 MC
Duranium 15
Tritanium 30
Molybdenum 15
Personnel
Crew Size 85
Guests 180
Cargo
Max. Cargo 60
Max. Fuel 180
Max. Ord 300
Max. Repair 100
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam 300
Ship Parts
Large Weapons 2 (30 ktkt)
Small Weapons 2
Super Weapon -
Point Defense 2
Generators 2
Armor Limit 60
Shield Limit 300
Warp Movement
Engines 1 (90LY)
Warp Drag Factor 80
Hyperjump
Class 1
Range 500
Scanning
Scan Range 250
Warp Signature 80
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 40
Evasive Bonus 40
Power Bank 100
Damage Modifiers
Hull Mass 60
Parts 100
Control System 100
Engines 100
Hyper Drive 100
Live Support 90
Soft Spot 8

[edit] Overview

This Scav Ship is another Federation/Rebel hybrid. This ship is often used to hit unsuspecting freighters, and light transports.

The pride and joy of your early fleets. This hyperjump capable ship is cheap to build and has enough fuel capacity tied to a reasonable cargo and guest load to make it an effective colonization ship. The Rogue will probably be the mainstay of any early Scavenger fleet. When used in numbers they can take on almost any early threat that they can detect.

It's also a good ship against a Crystal enemy. Not much Crystal players will think that a Scavenger enemy is going to use HYP attacks. Cristal players use to do not mount shields or weapons in many minelayer ships so this one can do good damage and will force him to waste ORD into gravitonic mines.

[edit] Special

  • It is subject to the special rules applying to ships of the Scavenger Tribes.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
2 Merc. Rockets 2 Pulsed Laser 2 Flake Cannon 1 Lasno-1 Ion Drive Yoyodyne 300 - - -
All together for just 601mc, 41 Dur, 91 Tri, 17 Moly, this configuration lets you jump 400ly/turn.
Swap the Pulsed Lasers with something else if you use Exotic Tech


Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
2*Mass Driver 2 Meson Gun 2 Flake Cannon 1 I-25 Impulse Yoyodyne 300 - - -
If you want to spend a bit more, and have decent Exotic Tech (especially Battle Computer Mark 1, 2, 3 is recommended), for 826mc, 81 Dur, 42Tri, 28Moly, this configuration has improved weaponry and subspace drive.


You better build swarms of these. Some will never come back.

[edit] See also

  • [1] Offical ship stats
Personal tools