There can be up to 20,000 objects in a game, which include Ships, Bases, Minefields, Planets, Wings, and Pods. The division of how many of those objects that each player can use is not divided equally. Each player gets a percentage of resource points based on the race that the player is using and how many colonists are present in each base, ship, or pod. To maximize your resource point allocation, you should have at least 1 million colonists in every base that you can. When you have exhausted your resource point allocation, any new object that you attempt to create will fail and will have to wait until an object is removed or destroyed and your turn comes up to generate that new object.
Resource points are calculated at the start of the turn. The breakdown on how you gain victory points is determined by population and race.
If you need resource points, then it is good to spread them out to multiple planets. The trade-off for this is that it is more difficult to defend them. This is a way of promoting warfare since this is a strategy war game.
 Population Table
|Base||< 1 million colonists||1|
|Base||1 million to 1,999,999 colonists||50|
|Base||>= 1,999,999 colonists|| 50 + (colonists / 1000000 - 1) * 10|
or 60 at 2 mil, 70 at 3 mil, ... 540 at 50 mil
|Ship||> 100k colonists||3|
|Ship||> 1 million colonists||23|
|Colonial Ship||> 100k colonists||bonus 6|
|Colonial Ship||> 1 million colonists||bonus 36|
|Total Population||> 500k colonists||colonists / 50k|
Some races have an easier time at gaining resource points and others have a more difficult time thus this needs to be balanced. The following factors adjust the overall resource point total. The minimum final result after this table is applied is 4 resource points.
 Race Table
|Race/Factor||Resource Point Mod|
|Growth Rate Between 21 and 189||(Resource Points / 4) + (Resource Points * (200 - Growth Rate) / 100 * 0.75)|
|Growth Rate >= 190||x .2|
- For every 10.000 Prisoners held by anyone anywhere all Evil Empire players get a 1% increase in Resource Points with a limit of 200% normal (Host 202).
 Object Limit
Each player's object limit is calculated from the total resource points awarded to each player and the number of player objects available in the game.
- Total the number of resource points awarded to all players.
- Determine the size of the pool of available objects: 20,000 - host objects - 1500
- Define each player's object limit as 50 + pool * (player's resource points / total resource points).
- If there are no resource points awarded to any player or the pool size is 0 or less then the resource points given to each player is 50.
This resulting object limit is your limit on how many object you can make. When you attempt to create another object (ship, base, minefield, pod, etc.) which will exceed this limit then it will fail.
But you are still able to board ships or generate pods via incarceration beam for example.
 Example for calculating resource points
So let's say that you are with 9 players, the game will total up the amount of divide points you have. Say that 1 player has 100 points and the rest has 50. That's 8x50=400 and 1x100 for a total of 500 points. That means that 8 players have 50 out of 500 points and they'll get 10% of the 20k resource points (2000) and one has 100 out of 500 dividing points and gets 20% of the 20k resource points for a total of 4000 resource points.