Reptile Class Destroyer

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Reptile Class Destroyer
Reptile Class Destroyer
 
Prerequisites
Tech Level 3
Cost 200 MC
Duranium 20
Tritanium 30
Molybdenum 10
Personnel
Crew Size 45
Guests 200
Cargo
Max. Cargo 50
Max. Fuel 220
Max. Ord 3,000
Max. Repair 1,000
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam 200
Ship Parts
Large Weapons 2 (50kt)
Small Weapons 20
Super Weapon -
Point Defense 8
Generators 5
Armor Limit 1,400
Shield Limit 40
Warp Movement
Engines 2 (110LY)
Warp Drag Factor 30
Hyperjump
Class -
Range -
Scanning
Scan Range 310
Warp Signature 60
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 30
Evasive Bonus 0
Power Bank 510
Damage Modifiers
Hull Mass 60
Parts 40
Control System 50
Engines 50
Hyper Drive 50
Life Support 50
Soft Spot 0

[edit] Overview

No pod bays or much cargo capacity, but the Reptile has a decent attack bonus and can mount plenty of small weapons and point defense systems. Some players have used the Reptile effectively in swarms, and it excels in anti-fighter duty. Good scanning power (310).

[edit] Ship Devices

[edit] Stats

  • Tech 3

[edit] Useful Configurations

[edit] Special

  • If a Reptile Class Destroyer is owned by a Lizard, the Large Weapons do 50x damage to ground bases
  • If a Reptile Class Destroyer is owned by a Lizard, the Armor is 25% resistant to enemy large weapon fire (armor drain).
  • If a Reptile Class Destroyer is owned by a Lizard, the Armor is 50% resistant to enemy large weapon fire exotics bonus (armor drain)
  • If a Reptile Class Destroyer is owned by a Lizard, the Armor is immune to small weapon exotic bonus (armor drain).
  • If a Reptile Class Destroyer is owned by a non Lizard Race, it has a plus 100 parts (hull) damage modifier.

[edit] See also

  • [1] Offical ship stats
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