Raffa Class Heavy Cruiser

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Raffa Class Heavy Cruiser
 
Prerequisites
Tech Level 7
Cost 350 MC
Duranium 55
Tritanium 120
Molybdenum 115
Personnel
Crew Size 750
Guests 5,000
Cargo
Max. Cargo 1,500
Max. Fuel 1,800
Max. Ord 2,500
Max. Repair 600
Cargo (Extended)
Pod Bays 1
Fighter Bays -
Tractor Beam 2,000
Ship Parts
Large Weapons 4 (150kt)
Small Weapons 4
Super Weapon -
Point Defense 10
Generators 1
Armor Limit -
Shield Limit 900
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 75
Power Bank 600
Combat Speed 190
Hyperjump
Class 2
Range 350
Warp Movement
Warp Speed 190LY
Engines 2
Warp Drag Factor 65
Damage Modifiers
Hull Mass 290
Parts 120
Control System 30
Engines 80
Hyper Drive 110
Life Support 100
Soft Spot 2
Scanning
Scan Range 550
Warp Signature 180
Cloak (Fuel) -
 

[edit] Overview

Centaur ship.

[edit] Special

  • It is subject to the special rules applying to ships of the Centaurs.

[edit] Ship Devices

[edit] Damage

  • The maximum number of Raffa Class Heavy Cruiser that can be blown up in a single location in a single turn is 10. This will kill all enemy (or allied!) ships present with a hull mass of 1100 or less.
   *  Ships within 10 LYs sustain a percentage of hull damage according to the following formula: 
 m = mass
 d = percent damaged
 r = distance from the center of the explosion
 r < 10 --> d = (100/m)*(1.1/(r+1))*100
 r > 10 --> d = 0
   * Your own ships take only 25% of the normal damage from the explosion.

Raffa Class Heavy Cruiser = (100 / 290) * (1.1 / 1) * 100

            0.34482 * 1.1 * 100 = 37.931
                37.931 * 0.25 = 9.48275

Raffa Class Heavy Cruiser damage is 10% (to be on the safe side), so you can blow up 10 at same location. The ninth Raffa will have 90% hull damage before going for the Glory explosion itself.

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor


[edit] See also

  • [1] Offical ship stats
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