Pulsed Laser

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Pulsed Laser
Image:Pulsed Laser.jpg
Cost 10
Tech 2
Tech Cost 120
cum. Tech Cost 120
Mass 1
Duranium -
Tritanium -
Molybdenum -
Space Combat
Range 355
Accuracy 40
PD Odds 40
Charge Time 3
Power Drain 1
Ord Usage -
Hardness 20
Damage
Shield Drain 2
Shield Arc -
Armor Drain 2
Armor Arc -
Blast 1
Kill 1
Ship Damage|System Damage
Weapons 2
Engines 1
Hpyerdrive 1
Systems 1
Life Support 1

[edit] Overview

Available at just tech level 2, pulsed lasers are arguably the best all-around small weapon until Exotic Techs start to come into play. They're dirt-cheap and fire extremely fast, doing a good amount of damage to both shields and armor. But, they have at least two drawbacks: their range is below average, and they cannot be boosted by Exotic Techs.

[edit] Special

  • Cannot be improved by Exotic Tech
  • Can be temporarily disabled in combat from a Laser hit to the armor or hull.
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