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[edit] Overview
Causes unhappiness to and steals food and contraband from other players' bases within 200 lightyears.
- Requires at least 10,000 privateer colonists to work.
[edit] Special
- Cyborg are immune to the Pirate's Cove.
- The happiness drop and the food stealing is before the enemy can ground chunnel his base away.
- Works vs. other Privateer players.
- You can send resources needed to build a Pirate Cove to an existing base & build it the same turn.
- A Pirate Cove works the same turn it is built.
- The crime rules with Host 193+ resulted in my experience in a strong reduction in contra stockpiling. No contra on HW makes the cove a little less usefull, but it' still a very powerful tool with the food gathering, which is often a bottleneck for privateers.