Pirate Cove

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Pirate Cove
Tech 1
Megacredits 500
Supplies 1
Limit 1 (per base)
Orbital Bombardment
Hit Points 50

[edit] Overview

Causes unhappiness to and steals food and contraband from other players' bases within 200 lightyears.

  • Requires at least 10,000 privateer colonists to work.

[edit] Special

  • Cyborg are immune to the Pirate's Cove.

[edit] Notes

  • The happiness drop and the food stealing is before the enemy can ground chunnel his base away.
  • Works vs. other Privateer players.
  • You can send resources needed to build a Pirate Cove to an existing base & build it the same turn.
  • A Pirate Cove works the same turn it is built.
  • The crime rules with Host 193+ resulted in my experience in a strong reduction in contra stockpiling. No contra on HW makes the cove a little less usefull, but it' still a very powerful tool with the food gathering, which is often a bottleneck for privateers.
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