Pawn Class

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Pawn Class
Pawn Class
 
Prerequisites
Tech Level 3
Cost 1,740 MC
Duranium 260
Tritanium 0
Molybdenum 0
Personnel
Crew Size 650
Guests 3,000
Cargo
Max. Cargo 900
Max. Fuel 800
Max. Ord 2,000
Max. Repair 2,000
Cargo (Extended)
Pod Bays 4
Fighter Bays 1 * 100
Tractor Beam -
Ship Parts
Large Weapons 6 (50kt)
Small Weapons 4
Super Weapon -
Point Defense 4
Generators 2
Armor Limit 950
Shield Limit 900
Warp Movement
Engines 2 (90LY)
Warp Drag Factor 80
Hyperjump
Class -
Range -
Scanning
Scan Range 140
Warp Signature 40
Cloak (Fuel) YES (50)
Dry Dock
Size -
Space Combat
Attack Bonus 35
Evasive Bonus 30
Power Bank 800
Damage Modifiers
Hull Mass 260
Parts 220
Control System 110
Engines 110
Hyper Drive 100
Life Support 10
Soft Spot 1

[edit] Overview

Important early utility ship for the Robots. Has a Bioscanner to help you find natives. Also has enough pod space to serve well as a colonizer. The Scalar Wave Damper can be used to create planets with lots of minerals using the 'Scalar Feedback' trick. The Food to Supply Converter can turn that useless food into something functional for Robots that do farming. And the Soil Sterilizer is great for making planets non-farmable, and thus less appealing to other races.

[edit] Special

  • It is subject to the special rules applying to ships of the Robotic Imperium.

[edit] Ship Devices

[edit] Useful Configurations

[edit] Tool Ship

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
1 Laser - Fleece-S 30
Make this one as soon as you can to help you find nearby natives, so you can round them up.

Later, use them in greater numbers to create mineral-rich planets, and destroy the soil of planets.


[edit] See also

  • [1] Offical ship stats
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