Category:Point Defense

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[edit] Overview

  • Point Defense are defensive weapons that have 3 roles:
  • There are 10 different kind of Point Defense you can put in your ships.
    To be able to build a special kind of Point Defense you first have to upgrade to the needed Point Defense Tech Level.
  • All Point Defense have a mass of 1kt and don't require metals to be built - only MC.
  • The amount of point defense you can mount on a ship depends on the Hull and can vary from 0 to 10.

[edit] Combat Stats

AF Range Range (in km) against Wings
AF Acc. Accuracy against Wings
AF Blast Power against Wings
AW Acc. Accuracy against incoming fire (also called "Intercept Bonus")
Charge Time Time (in ticks) the PD needs to recharge
Power Drain Energy the PD uses when firing. It cannot fire if the ship cannot provide it with energy.
Ord Usage Ord the PD uses when firing. It cannot fire if it runs out of ord.
Hardness The amount of damage that can be dealt to the ship's weapon systems before the PD stops firing.
Max Charge (Seen in the ingame Weapon Specs) is simply Power Drain * Charge Time


Tech Name Cost Tech Cost Anti-Fighter Anti-Weapon Power
Drain
Charge
Time
Ord
Usage
Hardness Special
Range Acc. Blast Acc.
10 Intercept 970 6000 0 0 10 90 1 3 1 75 Can not destroy enemy fighters.
9 Micro Missile
Launcher
830 3200 230 70 5 10 1 3 1 40 -
8 Quad Laser 350 1400 110 60 4 0 1 3 - 90 +40% against ord based Large Weapons fire.
7 Turbo Laser 120 4200 90 35 2 0 3 1 - 60 Can shoot down 3 enemy fighters with one shot.
6 Auto Blaster 110 1400 30 45 3 0 1 3 - 65 +20% against ord based Large Weapons fire.

Can intercept Small Weapons fire.
Uses energy only 30% of the time against Small Weapons fire.

5 Micro
Sand Caster
40 1300 10 10 1 40 1 3 1 30 -
4 Concussion
Rockets
10 300 25 10 15 -40 1 3 1 20 Cannot only shoot at incoming fire of Sandcasters.
60% chance to disperse incoming Sand Caster grains.
3 Flake Cannon 15 100 70 35 2 -10 1 1 1 35 Can intercept Small Weapons fire.
2 35mm Vulcan 2 200 10 20 1 10 1 1 4 10 Can intercept Small Weapons fire.
70% chance against Streak Missiles
1 Holo Decoy 20 400 - - - - 1 1 1 50 Can not fire at fighters/incoming fire.
Decoys decrease the enemy's accuracy (details here).

[edit] Race Specials

[edit] Order Of Events

[edit] Against Large Weapons

If Large Weapon is Energy Mines and defending ship is owned by Coalition
  Point Defense do not fire

Check vs each Enemy Point Defense (i loop, 10x)
  Get PD data, check if PD in slot
  If (Weapon is not Sand Caster) OR (Weapon is Sand Caster and PD is Concussion Rockets)
    If (PD intercept bonus >= -10) OR (Weapon is Sand Caster and PD is Concussion Rockets)
      If PD fully charged
        If (Ord >= OrdDrain) OR (OrdDrain = 0)
          
          PD energy set to 0
          Ord reduced by OrdDrain
          pdOdds = LWeapon pdodds + PD intercept bonus

          If Target owned by Mivorari
            pdOdds = pdOdds * 0.5

          If Target Enhancer Active
            pdOdds increased by 30

          If PD is Auto Blaster and Weapon uses Ord
            pdOdds increased by 20

          If PD is Quad Laser and Weapon uses Ord
            pdOdds increased by 40

          If (Weapon is Sand Caster and PD is Concussion Rockets)
            If Rnd < 0.6
              hitPD = 1
            If Energized Sand Active
              If Rnd < 0.5
                hitPD = 0

          If Ship Attack > 100
            If ((Rnd * 100) + (Attack – 100)) < pdOdds   (possible bug!)
              hitPD = 1
          Else (Ship Attack <= 100)
            If (Rnd * 100) < pdOdds
              hitPD = 1

          //Fed Photon Torpedos evade PD 60% of the time.
          If Ship owned by Fed
            If Weapon is Photon Torpedo
              If Rnd < 0.6
                hitPD = 0

          //PD on the Draconian Rostoc Class AA Gunship has an additional chance at 60% to deflect Photon Torpedoes
          If Target is a owned by Draconian
            If Target is Rostov Class AA Gunship
              If Weapon is Photon Torpedo
                If Rnd < 0.6
                  hitPD = 1

If hitPD = 1
  HIT negated

[edit] Against Fighters

[edit] Heavier Hulls

Heavier hulls get bonus shots with their PD vs Fighters.

  • These extra shots do not require energy or ord.
  • These extra shots have only the standard range (not improved by exotic tech)
Mass Bonus Shots
>690 1 shot
>1200 2 shots
>1800 3 shots

Articles in category "Point Defense"

There are 11 articles in this category.

3

A

C

F

H

I

M

M cont.

P

Q

T

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