The P4League is the first international league for VGA Planets 4 (started 2005/2006).
The goal of the P4League is to create a competitive soccer-league-like environment for Planets 4 games. Every season several games will be hosted at different tiers. Of course there will be only one first tier game. The number of games in the second or third tier will probably vary each season with the number of participating players. Returning next season, you will climb up or down the tiers according to your last season game’s performance. As I said, very much like soccer, only with eight teams per game :).
We aim at the competitive and dependable players. Fortunately experience has shown that the two traits often go together. This way you can have at least one game per year with dedicated people of roughly the same skill level. And partake of the thrill of rising in the tiers, if fortune is with you.
All the games in the different tiers will be the same, with only slightly varying maps. Number of players, number of planets, starting conditions, amount of resources, setup options, all will be the same. Luck will certainly find its way into the rankings, too, but mostly it will be a contest of skill. Hence the amount of diplomacy allowed is restricted.
 Script Generation
We found out that the standard Master application distributes many things (like Natives) in way we found suboptimal for P4League as much variability is present at start of a Planets4 game. Starting with Season 08/09 we decided to use a special script generator created by Kevin Jennings that helps us reduce that variablity.