Outfit Pod

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Image:Outfit Pod.jpg

Contents

[edit] Overview

This pod type is used to modify the ship parts of a vessel or to transport ship parts to another base. It is probably one of the more complicated procedures in VGA Planets 4, but with some knowledge and experience, you can achieve what you are hoping to accomplish.

[edit] Stats

Pod Power Supply: 40

[edit] Procedure

In general, you will put a loadout of ship parts into an outfit pod then set it to dock with a ship. The ship doesn't need to have pod bays for an outfit pod to be able to perform its job, but the pod does have to belong to the same player of the ship. The pod and ship need to be in the same point in space. A player must capture this pod to be able to use its functions on that player's ships. Capturing isn't necessary when the ship is set as the dock target (by the pod's owner) and the ship has pod bays available. In this case, the pod will dock with the ship and transfer ownership automatically.

To begin loading an outfit pod, go to the Base / Pod Pad tab and select the Outfit Pod button. Once launched, an outfit pod will have the control options to Dump Old Parts, Move Old > New, Upgrade Ship (Swap), and Push Parts (Add). These controls are described below. An outfit pod can only carry one type of engine and only one shield. Armor is always added to a ship, not swapped.

[edit] Select Template

You can make the process of selecting what to load into the outfit pod for a particular ship by using a ship template; however, this process is optional. Press the Select Template button to begin selecting a ship as a template. If you are outfitting a ship that your race doesn't start with then find it in the list provided; otherwise, press the My Hulls Only button to narrow down the search. Once you have selected the hull, press the OK button. Once this is complete press the button next to Template on the Outfit Pod screen. Until you exit the VGA Planets 4 client, this template will remain, so in the future if you are outfitting another ship of the same hull then you can simply click this Template button again. You are now ready to select a ship parts loadout that will only fit into the ship hull that you have selected as a template.

[edit] Push Parts (Add)

The more simple approach to modifying ship parts is the Push Parts or Add procedure. If your ship is completely missing some ship parts, then new parts can be added to where there are none. For example, if you build a ship without generators and you determine that you need some on there now you can put the generators into an outfit pod, dock it to a ship and add them. Any open slots for generators will be filled by those in the outfit pod.

[edit] Upgrade Ship (Swap)

Upgrading or swapping parts out of a ship is a more complicated process. Existing parts will be swapped with those in the pod. In addition, any slots with missing parts will have the parts in the outfit pod added, which functions exactly as above. The main complication appears when swapping point defense, large weapons, small weapons, and generators. The slots that you put these items in the outfit pod correlate to those stored in the code for the ship. The weapon list on the Ship / Data / Weapons page consolidates and reorders the weapons so that you cannot determine their proper slot location. You can only truely see how these items are stored in a ship by exporting the CSV files for your game and viewing the Ship.csv file. The numbers that are in the columns for these items correlate to what the code recognizes each item as. You can translate these use the programming page. So you need to load the outfit pod properly to properly swap out the parts that you expect. The below example shows the results of an outfit pod swap. The player may have wanted to add the new large weapons and small weapons to the ship, but didn't get what they wanted.

Slot       Outfit Pod (begin)    Ship (begin)           Ship (end)             Outfit Pod (end)
PD1
PD2
PD3
PD4
PD5
PD6
PD7
PD8
PD9
PD10
LW1        Sand Caster           Pulsed Phasor Cannon   Sand Caster            Pulsed Phasor Cannon
LW2        Sand Caster           Pulsed Phasor Cannon   Sand Caster            Pulsed Phasor Cannon
LW3        Pulsed Phasor Cannon  Heavy Laser            Pulsed Phasor Cannon   Heavy Laser
LW4        Pulsed Phasor Cannon  Heavy Laser            Pulsed Phasor Cannon   Heavy Laser
LW5        Pulsed Phasor Cannon  Heavy Laser            Pulsed Phasor Cannon   Heavy Laser
LW6                              Heavy Laser            Heavy Laser
LW7                              Heavy Laser            Heavy Laser
LW8
LW9
LW10
LW11
LW12
LW13
LW14
LW15
LW16
LW17
LW18
LW19
LW20
SW1        Xenon Beam            Plasma Gun             Xenon Beam             Plasma Gun
SW2        Xenon Beam            Pulsed Laser           Xenon Beam             Pulsed Laser
SW3                              Pulsed Laser           Pulsed Laser
SW4                              Pulsed Laser           Pulsed Laser
SW5                              Pulsed Laser           Pulsed Laser
SW6                              Pulsed Laser           Pulsed Laser
SW7
SW8
SW9
SW10
SW11
SW12
SW13
SW14
SW15
SW16
SW17
SW18
SW19
SW20
SW21
SW22
SW23
SW24
SW25
SW26
SW27
SW28
SW29
SW30
GEN1
GEN2
GEN3
GEN4
GEN5

In some situations it is best to fill an outfit pod with cheap items that you will swap out everything on the ship with, land the ship parts at your base then send a new outfit pod with the proper loadout to the ship to swap again.

You may also be able to use parts that you don't actually want to load onto the ship to fill slots temporarily while designing the outfit pod then remove them before launching it to put parts in their proper slots. For example, if you want to skip large weapon slots 1 and 2 and put PPTs in 3 and 4, then you should be able to: I need to test this.

  1. Put Heavy Lasers in slots 1 and 2
  2. Put the PPTs in 3 and 4
  3. Remove the Heavy Lasers
  4. Launch the pod

When parts are swapped, the old parts are put into a separate storage area in the outfit pod called "Old", which can be accessed from the Control tab of the pod by pressing the Old button. You can land the pod at a base to recover the old parts or you can use the control Move Old > New to put the parts into a position to outfit another ship or perform other functions. You can also use the control function Dump Old Parts to get rid of them completely, but in most cases you will just land them or self-destruct the pod.

[edit] Moment / Duration

Outfit Pods that are set to "Upgrade Ship" or "Push Parts" are processed along with transfers. This will allow you to modify a ship that has no pod bays that is set to move away from the pod this turn. The earliest it can occur is just before warp chunnel and fast-hype. The latest is at the end of movement, so it is also possible to rendezvous with a pod during the turn and perform an upgrade on the fly.

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