Organic Armor

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[edit] Overview

  • Ships with organic armor start with a free full load of Armor.
  • Damaged organic armor must be repaired (regrown) by using Med Units (1 Med per Armor unit).
  • Maximum repair rate of 1/10 max Armor per turn.
  • Organic armor is impervious to Small weapons; regardless if they are enhanced by ET or not. It also prevents the ship from being affected by the special abilities of small weapons.
  • Large Weapons have an ArmorDrain of ((Weapon ArmorDrain / 5) + (Weapon Kill / 8)) (the exact drain (ODrain) for each large weapon can be found here).
  • The Magnum Exotic Techs have no effect vs. organic armor.
  • The Borlox Armor Exotic Tech will not grow organic armor.
  • Large Weapons of a Darkwing G have an ArmorDrain of Weapon ArmorDrain / 2.
  • The ship also loses only 1/5 the normal amount of crew and guests to Large Weapons hits from all but Privateer.

[edit] Moment / Duration

[edit] Special

  • Is not shown in the client or in Raceview (but is shown in Raceview2)
  • Cannot be turned off.

[edit] Ships with that Device

The Commonwealth of Mivorari Mivorari Zenith Scout
Mivorari White Star Monitor
Mivorari Atlantis Space City
Mivorari Dynamite Battlecruiser
Mivorari Ellipse Dreadnought
The Reunited Coalition of Systems N Willow Class Survey Ship
N Everygreen Science Vessel
Lotus Class Pursuit Ship
Aurora Class Flagship

[edit] Research

  • Is organic armor active if ship is owned by other races?
    • The code checks for hull only (not owner). Amaranthine 21:00, 14 August 2007 (CEST)
  • Can orgainic armor be grown if ship is owned by other races? Is it repaired normally?
    • It must be grown in the same way and at the same rate. Amaranthine 21:18, 14 August 2007 (CEST)
  • How does organic armor work against fighters?
    • Identical to normal armor. Amaranthine 17:17, 13 June 2008 (CEST)
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