Organic Armor
From PlanetsWiki
[edit] Overview
- Ships with organic armor start with a free full load of Armor.
- Damaged organic armor must be repaired (regrown) by using Med Units (1 Med per Armor unit).
- Maximum repair rate of 1/10 max Armor per turn.
- Organic armor is impervious to Small weapons; regardless if they are enhanced by ET or not. It also prevents the ship from being affected by the special abilities of small weapons.
- Large Weapons have an ArmorDrain of ((Weapon ArmorDrain / 5) + (Weapon Kill / 8)) (the exact drain (ODrain) for each large weapon can be found here).
- The Magnum Exotic Techs have no effect vs. organic armor.
- The Borlox Armor Exotic Tech will not grow organic armor.
- Large Weapons of a Darkwing G have an ArmorDrain of Weapon ArmorDrain / 2.
- The ship also loses only 1/5 the normal amount of crew and guests to Large Weapons hits from all but Privateer.
[edit] Moment / Duration
- whole turn / Space Combat
[edit] Special
[edit] Ships with that Device
[edit] Research
- Is organic armor active if ship is owned by other races?
- The code checks for hull only (not owner). Amaranthine 21:00, 14 August 2007 (CEST)
- Can orgainic armor be grown if ship is owned by other races? Is it repaired normally?
- It must be grown in the same way and at the same rate. Amaranthine 21:18, 14 August 2007 (CEST)
- How does organic armor work against fighters?
- Identical to normal armor. Amaranthine 17:17, 13 June 2008 (CEST)
