Nebula Class Cruiser

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Nebula Class Cruiser
Nebula Class Cruiser
 
Prerequisites
Tech Level 6
Cost 390 MC
Duranium 85
Tritanium 20
Molybdenum 65
Personnel
Crew Size 430
Guests 400
Cargo
Max. Cargo 350
Max. Fuel 470
Max. Ord 1,700
Max. Repair 350
Cargo (Extended)
Pod Bays 4
Fighter Bays 1 * 20
Tractor Beam 200
Ship Parts
Large Weapons 4 (50kt)
Small Weapons 4
Super Weapon -
Point Defense 2
Generators 2
Armor Limit 100
Shield Limit 1,000
Warp Movement
Engines 2 (120LY)
Warp Drag Factor 70
Hyperjump
Class -
Range -
Scanning
Scan Range 530
Warp Signature 90
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 30
Evasive Bonus 90
Power Bank 200
Damage Modifiers
Hull Mass 170
Parts 100
Control System 100
Engines 100
Hyper Drive 100
Life Support 100
Soft Spot 1

[edit] Overview

Like an improved version of the Vendetta Class Frigate. Although the hull costs roughly double the money, this makes up only a fraction of the price, if you include engines, weapons and shields. Compared with the Vendetta, the Nebula's primary advantages are bigger guestquarters, (a Fighter Bay), a higher top speed and most importand 4 Pod Bays making it a good canditate for colonizing.

One of the Feds' starting ships is a (badly equipped) Nebula. This ship with turbo laser PD is one of the best figther killer in the game.

[edit] Ship Devices

  • <none>

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Official Stats
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