N. Everygreen Science Vessel

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N. Everygreen Science Vessel
N. Everygreen Science Vessel
 
Prerequisites
Tech Level 4
Cost 800 MC
Duranium 90
Tritanium 210
Molybdenum 150
Personnel
Crew Size 980
Guests 90
Cargo
Max. Cargo 6,400
Max. Fuel 450
Max. Ord 300
Max. Repair 220
Cargo (Extended)
Pod Bays 1
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons 6 (40kt)
Small Weapons 20
Super Weapon -
Point Defense 10
Generators 2
Armor Limit 650
Shield Limit 400
Warp Movement
Engines 2 (190LY)
Warp Drag Factor 90
Hyperjump
Class -
Range -
Scanning
Scan Range 200
Warp Signature 120
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 20
Power Bank 300
Damage Modifiers
Hull Mass 450
Parts 100
Control System 100
Engines 100
Hyper Drive 0
Life Support 100
Soft Spot 0

[edit] Overview

The ultimate terraforming ship of the RCS. Makes every planet green for you.

It is also your Merlin and Alaska in one ship, just with more space for metals (but just half fuel).

The Organic Armor and Target Enhancer, 190lys speed and, lots of weapon and PD slots make the Everygreen a dangerous ship in combat, especially in the early game.

[edit] Ship Devices

[edit] Special

[edit] Useful Configurations

If you are allowed to build 10 farms per round, 2 Everygreens above any planet might be a good idea until the soil is at maximum, to reform the soil by 10 per round. After that, one ship might be okay for defense and permanent climate adjustment and alchemy. A terraformer will be cheaper, though.

[edit] Terraformer, Alchemy and Light Defense

A slow light defensive version of the Everygreen, built because of its devices:

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
5x Heavy Laser, 1xMerculite Rockets 10x Phasor, 10x Disrupter 1x Concussion Rockets, 9x Flake Cannon 2x I-25 Impulse - 1x Servodyne 600 1x Servodyne 700 Crane X80


This cheap stuff is taken for three reasons:

  • the Evergreen will be parked above a planet most of the time, not meant to fight,
  • with the Phasors, you might be lucky and shoot down invasion Assault Pods before you die,
  • you may take some fighters with you and let the enemy waste ammo on you.


[edit] Swarm Ship

The following configuration shows the Everygreen as a fast combat ship, comparable to many "fregatte" type ships.

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
6x Disrupter Cannon 20x Disrupter 1x Turbo Laser, 9x Micro Sand Caster 2x Transwarp Drive - 2x Servodyne 800 1x Corber 400
This configuration is good to capture ships. Expensive but the organic armor give some chance to the ship in combat. In good numbers with some exotics this configuration is really dangerous (many ships). I use to use this configuration for my Evergreen to use them as alchemy or farming ships. With this in mind, this ships use to be into my space farming words but can be used as a defense fleet. I have used also to fast attacks to the enemy with good results.


Variations:

[edit] See also

  • [1] Offical ship statsThe info on the official page is outdated!
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