Movement Phases

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Contents

[edit] Overview

Movement is split into 200 sub phases also called ticks. During each of these, many things can occur.

[edit] Details

During each tick, the following are checked to see if they can/should occur:

[edit] Special

  • Tick 0: Special "fast" Hyperdrive ships (Rebel Falcon and Privateer MCBR) jump before all normal movement. They can then move normally for the remaining 200 phases.
  • Tick 0: Ships can be chunneled using Warp Chunneler device.
  • Tick 1-50: No space combat will occur. This alllows for safe Boarding attempts without combat.
  • Tick 100: Normal Hyderdrive and Jumppoint ships jump. They can't move afterwards. For details on Hyperjumping, click here.
  • Travelling through Jump Gates and Wormholes is at the very end of the turn after the movement phases and device action.

[edit] Notes

[edit] See Also

[edit] Research

  • What about the undocking of pods?
  • What about the docking/undocking of wings?
  • What about towing?
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