Megacredits
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(Redirected from Money)
Contents |
[edit] Overview
Megacredits are the primary Trade Good of the galaxy, and its main form of currency. It is 'money'. Almost everything in Planets that you want to build, buy, learn, or acquire will require megacredits as a part of its price.
[edit] Details
Megacredits can exist in 5 locations:
- Ground Bases
- Ships
- Pods
- The Galactic Bank (megacredits is sometimes referred to as Galactic Credits or gc when money is in the Galactic Bank)
- Planet surface, you can only see the mc when doing a ship transfer to the planet surface, the megacredit are here after a base has been destroyed (by a WCM).
[edit] Standard means of acquiring Megacredits
- Taxes
- Cities and Undercities (just over half the races can build Undercities - The Privateer Bands can build neither Cities nor Undercities)
- Farms (some races can't build Farms)
- Selling Contraband (some races can't sell Contraband)
- Ground Combat and capture bases with megacredits
- Capture enemy supply pods carrying megacredits
- Government Centers will allow you to transfer up to 10k megacredits per planet to the Galactic Bank
[edit] Race Specific
Some races have their own special ways of acquiring megacredits. These are detailed in each race's 'Earning Megacredits' section of their Race Stats page.
/*below is information to be translated to race stat pages and then linked above*/
[edit] The Solar Federation
- The Fed Agrovator generates megacredits from farms.
[edit] The Colonies of Man
- The Celestia has several mechanisms to generate megacredits. It can also move mc into the Galactic Bank or withdraw it. This race is the only race that can withdraw from the galactic bank.
[edit] The United Enforcement Authority
- Cities of the UEA produce extra megacredits.
/* This list is incomplete. Lots of other races have their own mechanisms for this. Please add them */
[edit] List of Money Making Structures, Assault Units and Ship Devices
[edit] Structures that can generate Megacredits
Common Structures
Special Structures
- Hyperlathe
- Insectoid Nest
- King's Palace
- Labor Camp
- Labor Mine
- Market Place
- Metals Exchange
- Nawole Garden
- Racetrack
- Redistribution Center
- Xelovi Hive
[edit] Structures that can generate Contraband
Special Structures
- Pirate Cove (stealing from other races)
- Smugglers Cantina
- Tech Institute
[edit] Assault Units that can generate Megacredits
[edit] Ship Devices that can generate Megacredits
[edit] Ship Devices that can generate Contraband
[edit] Notes
- Megacredits are the money of the game.
- Megacredits = MC=Mc = $ = Money
- LOAD LIMITS: That Small ON-OFF button at the bottom right-hand side of the Ship Transfer Window. It shall limit the quantity of items transferable onto a ship. MegaCredits does not have a so called upper limit and to Transfer greater than 100,000 MC this Transfer Limit Button needs to be turned off.(Only needs to be turned off if MC on ship already exceeds 100,000MC)
- There is no limit of money you can carry in a ship.

