Midshipmans Gig

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Midshipmans Gig
 
Prerequisites
Tech Level 1
Cost 150 MC
Duranium 40
Tritanium 20
Molybdenum 5
Personnel
Crew Size 25
Guests 1
Cargo
Max. Cargo 50
Max. Fuel 300
Max. Ord 250
Max. Repair 150
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam 10
Ship Parts
Large Weapons -
Small Weapons 2
Super Weapon -
Point Defense 2
Generators 1
Armor Limit 50
Shield Limit 400
Dry Dock
Size -
Space Combat
Attack Bonus 40
Evasive Bonus 40
Power Bank 500
Combat Speed 220
Hyperjump
Class -
Range -
Warp Movement
Warp Speed 220LY
Engines 1
Warp Drag Factor 60
Damage Modifiers
Hull Mass 65
Parts 110
Control System 40
Engines 100
Hyper Drive 100
Life Support 40
Soft Spot 5
Scanning
Scan Range 500
Warp Signature 95
Cloak (Fuel) -
 

[edit] Overview

IMT Ship

  • Note: Uses the same image as the Veeps Gig.

It can actually travel at 380ly a turn using a Transwarp Drive and its Gravitonic Accelerator. It's the main scanning ship of the IMT fleet, although its scanners don't work when the Gravitonic Accelerator is switched on.

As well as it's primary scouting/scanning function it can be used to intercept fast enemy fighter wings, to refuel free-flying fighter wings, and also to deliver extremely valuable yet low-mass items (like pots of cash, or quite possibly stolen hull plans for minelaying ships) very quickly.

[edit] Special

  • It is subject to the special rules applying to ships of the Interstellar Master Traders.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Official Stats
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