From PlanetsWiki
| Meteor Class Blockade Runner
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[edit] Overview
This is definitely the most hated ship in your fleet. Never a real tech 9 battleship it is a Fast Hyperspace enabled ship (the only hyperjumping ship in the fleet) with a big mass, good towing and a mean set of gadgets. None of the gadgets is a real killer, the mix defines your chances to keep your enemies weak and unstable.
This is the main ship in the privateer's shipyard. It has various purposes:
- Recon missions
- Dust off of natives and contraband
- Drop minefields
- Steal cargo, money and hull plans
- Train troops and HG
- Tow other privateer ships
- Drop assault pods
[edit] Special Rules
[edit] Ship Devices
[edit] Useful Configurations
[edit] Dirt Cheap Powder Monkey
Max Speed: 50 (with
Gravitonic Accelerator)
Max Hyp Distance: 200;
Fuel Consumption: 75
Test done with Diplomat 3.07; Costs are about 6,000mc. Can succeed against 5
Deth Speculas or 2
Star Destroyers. The idea is to survive long enough to capture a ship if you get into a battle - Of course you can go without weapons...being a disgrace for every pirate.
[edit] Jump and scram
The main aim of this ship is to jump long distances to quickly jump into medium dangerous areas, grab all you can get and move away next turn. The problem is to survive "auto intercepting".
[edit] See also