Merlin Class Alchemy Ship

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Merlin Class Alchemy Ship
Merlin Class Alchemy Ship
 
Prerequisites
Tech Level 10
Cost 840 MC
Duranium 300
Tritanium 30
Molybdenum 590
Personnel
Crew Size 120
Guests 100
Cargo
Max. Cargo 2,700
Max. Fuel 450
Max. Ord 500
Max. Repair 600
Cargo (Extended)
Pod Bays -
Fighter Bays 1 * 20
Tractor Beam 1,000
Ship Parts
Large Weapons 4 (60kt)
Small Weapons 2
Super Weapon -
Point Defense 10
Generators 5
Armor Limit 600
Shield Limit 900
Warp Movement
Engines 10 (50LY)
Warp Drag Factor 100
Hyperjump
Class -
Range -
Scanning
Scan Range 100
Warp Signature 100
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 0
Power Bank 2,000
Damage Modifiers
Hull Mass 920
Parts 100
Control System 100
Engines 100
Hyper Drive 100
Live Support 100
Soft Spot 1

[edit] Overview

  • By the end of a lengthy game, you will will have exhausted the metals of many of your planets. The Alchemy ship can turn supplies into metals (as well as instantly process ore in your base).
  • Don't spend too much money equipping it with weapons and engines; this is not a combat ship.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Offical ship stats
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