Medium Deep Space Freighter

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Medium Deep Space Freighter
 
Prerequisites
Tech Level 3
Cost 165 MC
Duranium 20
Tritanium 7
Molybdenum 3
Personnel
Crew Size 60
Guests 3,000
Cargo
Max. Cargo 2,000
Max. Fuel 250
Max. Ord 300
Max. Repair 300
Cargo (Extended)
Pod Bays 1
Fighter Bays -
Tractor Beam 50
Ship Parts
Large Weapons -
Small Weapons -
Super Weapon -
Point Defense -
Generators -
Armor Limit 20
Shield Limit 210
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 20
Power Bank 10
Combat Speed 120
Hyperjump
Class -
Range -
Warp Movement
Warp Speed 120LY
Engines 1
Warp Drag Factor 20
Damage Modifiers
Hull Mass 30
Parts 100
Control System 100
Engines 100
Hyper Drive 100
Life Support 100
Soft Spot 10
Scanning
Scan Range 100
Warp Signature 60
Cloak (Fuel) -
 

[edit] Overview

  • For many races, this is their first hull design that has a pod bay, making it useful for early freighter duty. As an added bonus, it's actually cheaper than the SDSF.
  • The guest quarters can hold 3,000 colonists, so it may also see some colonizing duty.
  • It has enough of a tow beam to tow another Medium Deep Space Freighter, so you can send them out as 'double packs' and double your capacity as well as the number of beam transfers you can make, all for the cost of just one (decent) engine.

[edit] Ship Devices

  • <none>

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
- - - - -


[edit] See also

  • [1] Offical ship stats
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