Master

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Image:Master - Map Script Select.png

Contents

[edit] Overview

Master.exe is an application that comes with the complete package that you download from www.planets4.com. It is used to create new games. You will be able to choose a map to use or a custom VPS script as well as starting homeworld conditions, other planet conditions, races to be in the game, AI players, etc. Files created by this application are stored in the Planets\UNIV\GAMEx (where x is from 1 to 12). They can be modified by the HConfig application. You can look at the upcoming Master 213 changes.

If you're using a script then aware that scripts need to be in Windows format (with Windows formatted line breaks). It's safest to sent them by email in a zip file or similar, and not send them directly. Using a tool like Notepad++ you can also change this format. If your scripted Master takes a long time to run and appears to have only mastered a 'default' universe (possibly with no planets at all), then the likelihood is that your script file is in the wrong format.

[edit] Options

The following options and defaults are valid with Master 203 (coming with Host 210),

[edit] Game Info

Setting Default
Game Name Alpha Game
Host Name Tom Servo
RST File Name player

[edit] Select Races

  • TODO

[edit] Starting Positions

  • TODO

[edit] Homeworld Levels

Setting Min. Max. Default
Minerals on Base None Extra Abundant Average
Natives None Extra Abundant None
Starting Cash 2,000 20,000 4,000
Population 200,000 5,000,000 300,000
Cargo and Metals None Extra Abundant Above Average
Start With 3 Extra Freighters NO YES NO
Start With Standard ships NO YES YES

[edit] Planet Levels

Setting Min. Max. Default
Minerals In the Ground None Extra Abundant Above Average
Natives None Extra Abundant Average
Contraband None Extra Abundant Some
Cargo and Metals None Extra Abundant Average


The g_ values refer to the planet levels: 0 (none), 1 (some), 2 (average), 3 (above average), 4 (abundant), 5 (extra abundant)

A real value is finally rounded this way: 1.5 -> 1, 1.51 -> 2, -1.5 -> -2, -1.49 -> -1

Natives

For each type:

  • IF RND < 8% THEN
    • IF 10 * RND < g_startNative THEN
      • Natives = 100k * g_startNative * RND
    • ELSE
      • IF RND < 20% THEN Natives = 10k * RND

Climate and HD

  • StarType = INT(21 * RND) + 1
  • StarHeat = StarType * 5 + RND * 20 - 10 (Min=0, Max=100)
  • Climate = StarHeat + RND * 6 - 1.5 (Min=0, Max = 100)
  • HD = 500 * RND + 50
  • Inertia = RND * 100
  • 95% of the time: Delta = RND * 6.5 - 3
  • 5% of the time: Delta = RND * 15 + 3

Minerals

  • Densities
    • easyN = Rnd * 80 + 20
    • easyD = Rnd * 90 + 10
    • easyT = Rnd * 80 + 10
    • easyM = Rnd * 60 + 5
  • Surface minerals
    • v = 2 * g_startCargo²
    • oreN = Rnd * 100 * v + Rnd * 100
    • oreD = Rnd * 80 * v + Rnd * 80
    • oreT = Rnd * 50 * v + Rnd * 50
    • oreM = Rnd * 20 * v + Rnd * 20
    • eleN = Rnd * 10 * v + Rnd * 100
    • eleD = Rnd * 80 * v + Rnd * 100
    • eleT = Rnd * 50 * v + Rnd * 50
    • eleM = Rnd * 20 * v + Rnd * 50
  • Core
    • v = g_startMineral² + 1
    • resN = Rnd * 300 * (v + 1)
    • resD = Rnd * 250 * (v + 1)
    • resT = Rnd * 250 * (v + 1)
    • resM = Rnd * 150 * (v + 1)
    • With chance of
      • 1/20: resN = 5000 + Rnd * 30000 * g_startMineral
      • 1/22: resD = 5000 + Rnd * 25000 * g_startMineral
      • 1/25: resT = 5000 + Rnd * 17000 * g_startMineral
      • 1/28: resM = 5000 + Rnd * 10000 * g_startMineral

Food, med units and supplies

  • Food = 150 * Rnd + 50
  • Med = Rnd * Food
  • If Rnd < 0.3 And g_startCargo > 1 Then Supplies = Rnd * 100

Contraband

For each type:

  • If Rnd * 35 < 1 + g_startContraband Then
    • contra = 10 * Rnd * g_startContraband
    • If Rnd < 0.18 Then contra = 500 + Rnd * 500

[edit] Command Line

If you already have a script, you can also run Master.exe from command line without the user interface:

Master scriptfile.vps yigfile.yig /bovgx

scriptfile.vps = including full pathname to the script (scripts are usually in %planetsdir%\scripts\)
yigfile.yig    = including full pathname to the universe(yig)-file  (in %planetsdir%\univ\GAMEX\)
/b: Batch File Mode: No GUI will be displayed
/o: Overwrite YIG: An existing YIG will not abort Master
/v: Verbose Logging: Additional log file information
/g: Store master.log file with game file
/x: Exit GUI automatically

See Game Mastering with Scripts (PDF) or the more recently updated scripting section, for all the possibilities

[edit] Example

Master C:\Planets4\scripts\Samplescript.vps C:\Planets4\univ\GAME4\game4.yig /ox

[edit] CLI vs GUI

Note that when you use the command line instead of the GUI, then there are certain differences in how master will function. If you use the command line then master requires that you provide the details of each planet unless you provide values in the "Begin Start" section of the VPS script. You can always override the random values given to the planets by setting them to 0 or another value of your choice. Homeworlds will not start with the normal random values unless you provide values in the "Begin Start" section. Objects will not have random values assigned unless starting positions are defined in the "Begin Start" section.

[edit] See Also

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