Meteor Class Blockade Runner
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(*) Fast Hyperspace
[edit] Overview
This is definitely the most hated ship in your fleet. Never a real tech 9 battleship it is a Fast Hyperspace enabled ship (the only hyperjumping ship in the fleet) with a big mass, good towing and a mean set of gadgets. None of the gadgets is a real killer, the mix defines your chances to keep your enemies weak and unstable.
This is the main ship in the privateer's shipyard. It has various purposes:
- Recon missions
- Dust off of natives and contraband
- Drop minefields
- Steal cargo, money and hull plans
- Train troops and HG
- Tow other privateer ships
- Drop assault pods
[edit] Special Rules
- The Meteor Class Blockade Runner takes 2X damage from detonating barbitic minefields. A single detonating barbitic minefield will do 48 hull damage and 96 systems damage. Two detonating fields will completely disable the ship, and three will kill it.
- If a BR4 Class Gun Ship, BR5 Torpedo Boat, Dwarfstar Class Transport, Meteor Class Blockade Runner or Bloodfang Class Command Carrier in non-privateer hands is set as capture target by a Privateer owned ship, it is autocaptured next turn.
- The target ship can be anywhere on the map.
- The capturing ship gains experience by doing this.
- Hulls with a max hull speed of 300+ have a tow power of 0 in a tow contest.
- The Meteor Class Blockade Runner can not tow enemy ships against their will unless you board them or they are out of fuel.
[edit] Ship Devices
- Gravitonic Mine Dropper
- Gravitonic Accelerator
- Cloak
- Boarding Laser
- Fuel Robber
- Cargo Grappler
- Self Destruct
- Hull Plan Napper
- Money Tap
- Native Dust Off
- Contraband Dust Off
[edit] Useful Configurations
[edit] Dirt Cheap Powder Monkey
| Large Weapons | Small Weapons | Point Defense | Engines | Hyper Drive | Generators | Shield | Armor |
| 4 500mm Gun | 30 Disrupter | 4 Flake Cannon | 2 I-25 Impulse | Microfold 200 | 4 Servodyne 600 | Corber 400 | 200 |
Max Hyp Distance: 200; Fuel Consumption: 75
Test done with Diplomat 3.07; Costs are about 6,000mc. Can succeed against 5 Deth Speculas or 2 Star Destroyers. The idea is to survive long enough to capture a ship if you get into a battle - Of course you can go without weapons...being a disgrace for every pirate.
[edit] Jump and scram
| Large Weapons | Small Weapons | Point Defense | Engines | Hyper Drive | Generators | Shield | Armor |
| ? | ? | ? | ? | ? | 4 Servodyne 800 | Galafleck DT900 | 200 |
[edit] See also
- [1] Offical ship stats

