M2 Flare Class Scout

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M2 Flare Class Scout
M2 Flare Class Scout
 
Prerequisites
Tech Level 1
Cost 50 MC
Duranium 5
Tritanium 5
Molybdenum 20
Personnel
Crew Size 4
Guests 10
Cargo
Max. Cargo 10
Max. Fuel 100
Max. Ord 100
Max. Repair 100
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons -
Small Weapons -
Super Weapon -
Point Defense -
Generators -
Armor Limit 30
Shield Limit 40
Warp Movement
Engines 1 (190LY)
Warp Drag Factor 20
Hyperjump
Class 1
Range 380
Scanning
Scan Range 350
Warp Signature 35
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 100
Power Bank 0
Damage Modifiers
Hull Mass 30
Parts 250
Control System 250
Engines 250
Hyper Drive 250
Life Support 250
Soft Spot 13

[edit] Overview

[edit] Primary Purpose

The M2 Flares are the eyes of your empire. They should be constantly on the move, jumping from star to star (starheat > 74, if possible). Full scans of planets are quickly gained and the Bioscanner only increases the gathering of data as populations of Natives are revealed.

[edit] Secondary Purpose

The M2 Flares should carry 10 colonists, 200 MC, 5 Supply and 5 Food. On planets with Native populations (non-Amorphous), beam down 1 Colonist, 40 MC, 1 Supply and 1 Food (to build a Pod Launch Pad). The Natives will quickly join the base and you can stick them in a Native Pod for a Solar Wind Class Freighter to pick up. On worlds without Natives, beam down 1 colonist only.

[edit] Special

  • It is subject to the special rules applying to ships of the Solorian Unity.

[edit] Ship Devices

[edit] Starheat Coefficient

  • 1/3 (Multiply by starheat for new fuel)
  • NOTE: Starheat 75 will recover fuel spent on a Warhop jump. Make use of the Solar Collection Array to refuel. The Yoyodyne 88 is the preferred low tech HyperDrive. When the Warhop 2020 becomes available, begin using it, though you need not attempt to refit existing Scouts. A starheat of 75 allows the Yoyodyne to jump every other turn, while it allows the Warhop to jump every turn. A Warhop also allows for occasional jumps to colder stars without needing refueling pauses.

[edit] Useful Configurations

[edit] Dirt Cheap

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
- - - 1 N20 Fusion Drive Yoyodyne 88 - Fleece-S 30 -
Travel should consist of only jumps from one star to another.


[edit] Warp Only

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
- - - 1 Transwarp Drive - - Fleece-S 30 -
Travel at full speed (190ly) uses 0 fuel. Might consider Yoyodyne 88 for occasional jumps.


[edit] HyperJump Only

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
- - - 1 N20 Fusion Drive Warhop 2020 - Fleece-S 30 -
Might consider an FTL drive to navigate past Grav mines.


[edit] Fully Outfitted

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
- - - 1 Transwarp Drive Warhop 2020 - Crane X40 30
You can about double your numbers of M2 Flares for the same cost by instead making Warp Only and/or HyperJump only versions.


[edit] See also

  • [1] Official Ship Stats
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