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[edit] Overview
Little Joe. What can you say? He's a little piece of junk. Lacking any real cargo space, POD bays, passenger holds or weapons Little Joe comes in as a bonified waste of 540 credits (not to mention 70 metal). Load up the starting ship with colonists and send him away never to be seen again. Don't forget to send a thank you note to the race that blows him up and gets him off your list of ships to manage.
(Of course instead you can simply recycle your starting Little Joe and use its engine for a more useful ship like a Taurus Class Scout. Consider doing the same with your Cygnus and its two engines.)
Second look by Morningstar, the Little Joe does indeed have a purpose though very limited. It makes a good anti-fighter escort for the Taurus scout in Gun Zero infested space as both of these ships fall under the 100 min mass limit that Gun Zero can hit and has a lot of PD for its size.
[edit] Ship Devices
[edit] Useful Configurations
| Large Weapons
| Small Weapons
| Point Defense
| Engines
| Hyper Drive
| Generators
| Shield
| Armor
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[edit] See also