Law Dog Class Battleship

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Law Dog Class Battleship
 
Prerequisites
Tech Level 8
Cost 1,320 MC
Duranium 200
Tritanium 200
Molybdenum 225
Personnel
Crew Size 3,700
Guests 10,000
Cargo
Max. Cargo 400
Max. Fuel 500
Max. Ord 6,500
Max. Repair 4,400
Cargo (Extended)
Pod Bays 12
Fighter Bays -
Tractor Beam 3,500
Ship Parts
Large Weapons 13 (150kt)
Small Weapons 15
Super Weapon -
Point Defense 7
Generators 5
Armor Limit 1,000
Shield Limit 1,000
Dry Dock
Size -
Space Combat
Attack Bonus 60
Evasive Bonus 30
Power Bank 2,000
Combat Speed 190
Hyperjump
Class -
Range -
Warp Movement
Warp Speed 190LY
Engines 4
Warp Drag Factor 100
Damage Modifiers
Hull Mass 625
Parts 90
Control System 90
Engines 90
Hyper Drive 90
Life Support 90
Soft Spot 1
Scanning
Scan Range 570
Warp Signature 100
Cloak (Fuel) -
 

[edit] Overview

This is a warship of the UEA that is both relatively cheap and versatile. A max speed of 190ly combined with a 3500kt tractor beam combined with the Jumppoint Generator of the Pax Class Jumpship give the UEA a speed and flexibilty that almost no other race can dream of.

[edit] Special

  • Special version of the Contraband Lockdown ship device that is always on, is not shown in the client and has a radius of 100ly.
  • This device is not shown in the client or in Raceview. Can be seen in Raceview2.

[edit] Ship Devices

[edit] Useful Configurations

[edit] Configuration 1

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
13 ? 15 ? 7 ? 4 Transwarp Drive - 5 ? Galafleck DT900 1,000
This might be the only ship in the fleet where Plasma Bolt Cannons make kind of sense, due to its high attack bonus (Arbitrator Class Strikeships and Sergeant-At-Arms Class Strikeships can not mount 150kt weapons). So, if accidently the Amphibians created some PBC, put it on this hull.


[edit] See also

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