Racial Stats
From PlanetsWiki
[edit] Overview
A list of the various stats and what they effect.
[edit] Min Farm Climate
- Minimum climate at which Farms will produce.
[edit] Max Farm Climate
- Maximum climate at which Farms will produce.
[edit] Favorite Climate
- No effect. (someday growth and/or happiness bonus?)
[edit] Income
- Percentage of "Normal" (Taxes) income (130 = 130%). (This does not affect income from City or Undercity).
[edit] Mining
- Percentage of "normal" mining rate (70 = 70%)
[edit] Happiness
- Not used at all.
[edit] Colonist to Crew
- Used in Training Center math
[edit] Crew to Troop
- Used in Training Center math
[edit] Troop to High Guard
- Used in Training Center math
[edit] Growth Rate
- Relative growth rate. (120 = 6%, 100 = 5%).
- See growth for details.
[edit] Dark Powers
- Increases chance-to-join for Amphibians
- Decreases chance-to-join for Bovinoids
- Increases the chance for a trooper to become a high guard at a training center.
- Increases the kill potential of troops and crew in ground combat.
- Higher the dark power than your enemy in boarding combat will allow your high guard to strike first.
[edit] Light Powers
- Increases Bovinoids chance-to-join
- >80 causes a loss in Happiness for Liberal and Enslavement tax
- >20 increases max. hyper drive repair rate to 60%/turn
- Increases the chance for a trooper to become a high guard at a training center.
- Protects against Spy Attacks to gather Ship Movements and Sabotage Ships.
[edit] PC Factor
- Decreases Insectoids chance-to-join
- >90 causes a loss in Happiness for Liberal and Enslavement taxes
- <80 increases max weapon repair rate to 40%/turn
- <40 increases max weapon repair rate to 60%/turn
- >80 increases max life support repair rate to 40%/turn
[edit] Spy Rating
- Dictates amount of spy mana generated
- Increases your chances to succeed with certain spy attacks
- Increases Avians chance-to-join
[edit] Contraband Likes
- Combination of all races in game determines contraband cost
- Grecken Blood Wine <20 increases the max shield repair rate to 40%/turn
[edit] Public Relations
- Increases Humanoids join-rate
- Decreases Insectoids chance-to-join
- >80 (combined with Law >80) increases max hull repair rate to 50%/turn
[edit] Law
- <50 causes a loss in Happiness for Liberal tax
- <60 causes a loss in Happiness for Enslavement tax
- Decreases Insectoid chance-to-join
- >80 (combined with PR >80) increases max hull repair rate to 50%/turn
- >29 causes less colonists to die due to lack of enough money to fight high crime.
[edit] Pod Speed
- Base speed of Pods
[edit] PSI Factor
- >80 reduces Amorphous Worms chance-to-join to 0%
- Increases Amphibians chance-to-join
- Increases Siliconoids chance-to-join
- High PSI increases Contraband collection rates.
[edit] Leadership
- Decreases Insectoids chance-to-join
- Increases Reptilians chance-to-join
- >90 increases max control system repair rate to 80%/turn
[edit] Race Stats Comparison Tables
[edit] Race Stats - Personnel Table
The fighting strength of Colonists (Col), Crew, Troops, and High Guard (HG), along with the training rates: Colonist to Crew (2Crew), Crew to Troop (2Troop) and Troop to High Guard (2HG).
Red = low value, Bold = high value, Green = highest value.
| Name | Combat Strength | Training Rates | Notes | |||||
|---|---|---|---|---|---|---|---|---|
| Col | Crew | Troop | HG | 2Crew | 2Troop | 2HG | ||
| The Aczanny Pyramids | 5 | 7 | 15 | 30 | 1 | 5 | 50 | |
| The Birdman Republic | 22 | 15 | 65 | 105 | 110 | 85 | 120 | |
| The Centaurs | 4 | 8 | 15 | 35 | 20 | 3 | 1 | |
| The Colonies of Man | 1 | 5 | 60 | 260 | 120 | 60 | 10 | Can also train on ships |
| The Crystal Assembly | 1 | 3 | 5 | 10 | 30 | 30 | 10 | |
| The Cyborg Collective | 40 | 40 | 40 | 390 | 0 | 0 | 0 | No training centers, special personnel rules |
| The Evil Empire | 5 | 7 | 50 | 410 | 150 | 90 | 20 | |
| The Holy Draconian Empire | 10 | 6 | 47 | 85 | 25 | 40 | 6 | |
| The Interstellar Master Traders | 10 | 30 | 20 | 200 | 10 | 3 | 10 | |
| The Lizard Kingdom | 30 | 50 | 60 | 130 | 20 | 20 | 4 | Racial ground attack and defense bonuses |
| The People's Army | 10 | 10 | 20 | 30 | 20 | 5 | 3 | |
| The Privateer Bands | 35 | 40 | 50 | 110 | 111 | 30 | 40 | No training centers, train on ships instead |
| The Rebels | 5 | 15 | 35 | 405 | 80 | 40 | 2 | |
| The Reunited Coalition of Systems | 15 | 25 | 60 | 50 | 20 | 20 | 1 | |
| The Robotic Imperium | 1 | 1 | 20 | 60 | 150 | 50 | 5 | |
| The Scavenger Tribes | 8 | 6 | 25 | 65 | 12 | 6 | 3 | |
| The Solar Federation | 10 | 5 | 20 | 60 | 10 | 1 | 1 | |
| The Solorian Unity | 20 | 40 | 55 | 100 | 35 | 40 | 15 | |
| The Stormer Kingdom | 40 | 35 | 80 | 110 | 100 | 80 | 110 | |
| The United Enforcement Authority | 15 | 20 | 45 | 75 | 150 | 250 | 8 | |
| The University Alliance | 8 | 8 | 38 | 50 | 13 | 2 | 1 | |
[edit] Race Stats - Economics Table
The Growth Rate (Growth), Income, Mineral Mining Rate (Mine), Pod Speed (Pods) and Farmable Climate values: Min, Max, Favorite (Fav) and the total temperature Range (=Max-Min) available to that race.
Red = low value, Bold = high value, Green = highest value.
| Name | Economics | Climate | Notes | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Growth | Income | Mine | Pods | Min | Max | Fav | Range | ||
| The Aczanny Pyramids | 100 | 110 | 35 | 40 | 5 | 65 | 20 | 60 | |
| The Birdman Republic | 128 | 120 | 70 | 25 | 35 | 85 | 61 | 50 | |
| The Centaurs | 85 | 45 | 30 | 40 | 10 | 78 | 40 | 68 | |
| The Colonies of Man | 105 | 90 | 65 | 20 | 40 | 55 | 50 | 15 | Colonists will also grow on some ships |
| The Crystal Assembly | 175 | 55 | 45 | 20 | 90 | 100 | 100 | 10 | No farms |
| The Cyborg Collective | 15 | 70 | 100 | 20 | 30 | 77 | 65 | 47 | |
| The Evil Empire | 75 | 70 | 65 | 35 | 45 | 65 | 55 | 20 | |
| The Holy Draconian Empire | 65 | 110 | 110 | 20 | 20 | 60 | 40 | 40 | |
| The Interstellar Master Traders | 113 | 100 | 200 | 25 | 50 | 50 | 50 | 0 | No farms |
| The Lizard Kingdom | 110 | 90 | 190 | 20 | 48 | 95 | 75 | 47 | |
| The People's Army | 150 | 80 | 90 | 20 | 30 | 65 | 45 | 35 | |
| The Privateer Bands | 145 | 40 | 25 | 120 | 46 | 53 | 50 | 7 | |
| The Rebels | 115 | 80 | 75 | 50 | 35 | 81 | 60 | 46 | |
| The Reunited Coalition of Systems | 100 | 100 | 100 | 40 | 30 | 75 | 55 | 45 | |
| The Robotic Imperium | 0 | 70 | 105 | 20 | 0 | 50 | 20 | 50 | |
| The Scavenger Tribes | 160 | 50 | 80 | 20 | 50 | 85 | 65 | 35 | |
| The Solar Federation | 120 | 130 | 70 | 20 | 30 | 65 | 45 | 35 | |
| The Solorian Unity | 75 | 100 | 0 | 0 | 50 | 100 | 95 | 50 | Special growth rules |
| The Stormer Kingdom | 115 | 130 | 120 | 20 | 15 | 55 | 25 | 40 | |
| The United Enforcement Authority | 85 | 100 | 100 | 20 | 35 | 70 | 50 | 35 | Colonists will also grow (slowly) on ships |
| The University Alliance | 120 | 110 | 105 | 32 | 25 | 67 | 50 | 42 | |
[edit] Race Stats - Politics Table
The Political Correctness (PC), Spying (Spy), PSI, Leadership (Lead), Public Relations (PR), Lawfulness (Law), Happiness (Happy), Light Powers (Light) and Dark Powers (Dark) race values.
Red = low value, Bold = high value, Green = highest value.
| Name | Politics | Notes | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| PC | Spy | PSI | Lead | PR | Law | Happy | Light | Dark | ||
| The Aczanny Pyramids | 45 | 1 | 5 | 100 | 5 | 125 | 120 | 0 | 0 | |
| The Birdman Republic | 10 | 118 | 78 | 55 | 140 | 110 | 95 | 80 | 25 | |
| The Centaurs | 60 | 0 | 20 | 100 | 120 | 150 | 150 | 0 | 0 | |
| The Colonies of Man | 20 | 20 | 5 | 60 | 145 | 70 | 130 | 20 | 0 | |
| The Crystal Assembly | 0 | 6 | 60 | 100 | 40 | 100 | 63 | 15 | 120 | |
| The Cyborg Collective | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 0 | 0 | |
| The Evil Empire | 0 | 70 | 120 | 210 | 5 | 180 | 70 | 0 | 420 | |
| The Holy Draconian Empire | 0 | 7 | 3 | 110 | 5 | 120 | 50 | 0 | 95 | |
| The Interstellar Master Traders | 1 | 50 | 15 | 120 | 20 | 160 | 150 | 0 | 50 | |
| The Lizard Kingdom | 0 | 1 | 4 | 120 | 90 | 110 | 90 | 10 | 2 | |
| The People's Army | 50 | 3 | 2 | 80 | 70 | 75 | 140 | 20 | 20 | |
| The Privateer Bands | 0 | 60 | 5 | 10 | 1 | 1 | 160 | 0 | 10 | |
| The Rebels | 10 | 20 | 125 | 20 | 175 | 30 | 150 | 410 | 0 | |
| The Reunited Coalition of Systems | 120 | 15 | 45 | 120 | 95 | 90 | 100 | 50 | 0 | |
| The Robotic Imperium | 0 | 0 | 0 | 70 | 5 | 180 | 120 | 0 | 0 | |
| The Scavenger Tribes | 120 | 5 | 0 | 90 | 120 | 60 | 100 | 15 | 5 | |
| The Solar Federation | 100 | 5 | 5 | 60 | 100 | 110 | 120 | 20 | 0 | |
| The Solorian Unity | 20 | 1 | 125 | 110 | 30 | 100 | 110 | 60 | 10 | |
| The Stormer Kingdom | 0 | 5 | 5 | 150 | 130 | 100 | 200 | 60 | 20 | |
| The United Enforcement Authority | 115 | 10 | 25 | 150 | 30 | 120 | 50 | 10 | 20 | |
| The University Alliance | 100 | 2 | 2 | 70 | 120 | 90 | 170 | 10 | 0 | |
[edit] Race Stats - Contraband Likes Table
All the Contraband Likes race stats (Rept. = Repterrian).
Bold = high value, Green = highest value.
| Name | Contraband Likes | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Illegal Books | VR-6x Holo- Chips | Stim- Bright Pills | Grecken Blood Wine | Emotion Chips | Hand Guns | Illegal Music CDs | Kerria Crystal Artifacts | Lerchin Spices | Alpha Wave Floggers | Vaggen War Hounds | Rept. Psi- Geese | |
| | | | | | | | | | | | | |
| The Aczanny Pyramids | 0 | 12 | 0 | 0 | 4 | 20 | 0 | 0 | 0 | 46 | 0 | 155 |
| The Birdman Republic | 0 | 0 | 0 | 190 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 |
| The Centaurs | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 |
| The Colonies of Man | 0 | 0 | 30 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 50 | 10 |
| The Crystal Assembly | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 40 | 0 | 0 |
| The Cyborg Collective | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| The Evil Empire | 10 | 0 | 70 | 40 | 0 | 0 | 0 | 0 | 110 | 0 | 0 | 60 |
| The Holy Draconian Empire | 10 | 0 | 40 | 20 | 0 | 20 | 0 | 0 | 0 | 50 | 0 | 0 |
| The Interstellar Master Traders | 125 | 0 | 0 | 0 | 0 | 30 | 95 | 0 | 0 | 0 | 0 | 0 |
| The Lizard Kingdom | 10 | 0 | 0 | 60 | 0 | 0 | 0 | 70 | 0 | 60 | 0 | 150 |
| The People's Army | 0 | 0 | 50 | 60 | 0 | 0 | 0 | 30 | 120 | 0 | 80 | 0 |
| The Privateer Bands | 10 | 70 | 170 | 140 | 0 | 120 | 91 | 0 | 10 | 10 | 2 | 3 |
| The Rebels | 20 | 10 | 10 | 20 | 180 | 10 | 0 | 10 | 0 | 0 | 0 | 0 |
| The Reunited Coalition of Systems | 90 | 0 | 0 | 65 | 0 | 0 | 40 | 15 | 5 | 0 | 0 | 120 |
| The Robotic Imperium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 110 | 0 | 0 | 0 | 0 |
| The Scavenger Tribes | 0 | 25 | 0 | 0 | 0 | 30 | 0 | 90 | 60 | 0 | 0 | 0 |
| The Solar Federation | 10 | 120 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| The Solorian Unity | 0 | 150 | 0 | 0 | 100 | 0 | 0 | 30 | 0 | 20 | 0 | 0 |
| The Stormer Kingdom | 10 | 9 | 10 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 10 |
| The United Enforcement Authority | 86 | 75 | 95 | 0 | 0 | 100 | 0 | 0 | 0 | 20 | 0 | 0 |
| The University Alliance | 110 | 90 | 60 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 0 |
[edit] Race Stats - Buildings Table
A list of the missing and extra buildings.
