Laser Mining Drill
Extracts ore from the planet below and places them into the ship's cargo hold as metals at a ration of 2:1.
- Range 2ly.
- Most ships drill up to 1,000kt of ore (500kt of metal) per turn.
- The amount of ore drilled is limited by available cargo space; if only 600 kt of cargo space is available, then only 600 kt of ore will be drilled.
- Increases climate by 0.3 per turn
- Increases hyperdimensional stress by 10 to 60 points if more than 100 kt of unmined ore is affected
- Does NOT mine fuel
- Does NOT work if there is no ore left in the planet's core
- Has NO effect on ore or metal that is sitting on the planet's surface.
Normally, an equal amount of each type of ore is drilled:
If only one type of ore is left on the planet then the drill can take more of that type.
- After movement
- There are two ships that can drill up to 10,000 units of ore out of the core a turn, those ships are the Corona Class Orbital Miner and the Slayer.
 As a Weapon
Because the Laser Mining Drill has the ability to increase hyperdimensional stress, it can be used as a weapon against an enemy planet, causing the planet to explode. Note, however, that this will not work if there are no minerals left in the planet's core. Consequently this trick can be difficult to use against a homeworld.
If the planet has been completely mined, but has a positive hyperdimensional stress and a positive Delta Stress, then some new minerals will be generated every turn, and the Laser Mining Drill has a chance to work. Why only a chance? Because objects are processed by Host in a random order during post-movement events. If your ship with the Laser Mining Drill is processed after the planet generates new minerals, but before the base on the planet has a chance to mine the minerals, then you may be able to increase the stress that turn. Using multiple ships may improve your chances.