Laser Cannon

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Laser Cannon
Tech 9
Megacredits 170
Supplies 1
Limit 10,000 (per base)
Orbital Bombardment
Hit Points 200

[edit] Overview

[edit] Code Inputs

Having a look at the code of the ground combat simulator by Gabor, Black No.1 extracted the following information:

  • Laser Cannons only work if being attacked by a base with "Attack & Run", "Kill Kill Kill" or "Capture" mode.
  • The combat phases are executed consecutively like described below:

[edit] 1. Mechs vs. Laser Cannons

  • For Mech Type = 1 to 3:
    • Attacking Mechs of that type destroy Laser Cannons: (Mech_Count * Attack_City_Rating / 1,000)

[edit] 2. Laser Cannons vs. Mechs

  • For Mech Type = 1 to 3:
    • Each Laser Cannon destroys 2 attacking Mechs of that type (can be reduced by HG)
    • If Attacker is Aczanny each Laser Cannon destroys only 0.4 Mechs of each type (1/5 of normal, wiki says 1/2?)

[edit] 3. Laser Cannons vs. Troops

  • Each Laser Cannon kills 1,000 attacking Troops (can be reduced by HG)

[edit] 4. Troops vs. Laser Cannons

  • Troops destroy Laser Cannons: (Troop_Count * Combat_Rating / 4,000) * Rnd
  • If the attack mode of the attacker is "Capture", then only 1/10 of the above are destroyed.

[edit] 5. Laser Cannons vs. Crew

  • Each Laser Cannon kills 1,200 attacking Crew (can be reduced by HG)

[edit] 6. Laser Cannons vs. Colonists

  • Each Laser Cannon kills up to 0 to 5,000 attacking Colonists (can be reduced by HG)

[edit] 7. Crew vs. Laser Cannons

  • Crew destroy Laser Cannons: Crew_Count * Combat_Rating / 20,000) * Rnd
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