Krait Class Dread Star

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Krait Class Dread Star
Krait Class Dread Star
 
Prerequisites
Tech Level 5
Cost 2,970 MC
Duranium 1,000
Tritanium 1,000
Molybdenum 950
Personnel
Crew Size 3,000
Guests 7,000
Cargo
Max. Cargo 4,000
Max. Fuel 3,000
Max. Ord 10,000
Max. Repair 10,000
Cargo (Extended)
Pod Bays 10
Fighter Bays 12 * 40
Tractor Beam 2,000
Ship Parts
Large Weapons 20 (50kt)
Small Weapons 30
Super Weapon NMT
Point Defense 10
Generators 5
Armor Limit 500
Shield Limit 3,000
Warp Movement
Engines 24 (90LY)
Warp Drag Factor 100
Hyperjump
Class -
Range -
Scanning
Scan Range 450
Warp Signature 190
Cloak (Fuel) -
Dry Dock
Size 10,000
Space Combat
Attack Bonus 0
Evasive Bonus 0
Power Bank 6,000
Damage Modifiers
Hull Mass 2,950
Parts 100
Control System 100
Engines 10
Hyper Drive 100
Life Support 10
Soft Spot 1

[edit] Overview

Looking at the Draconian shiplist, you'll stumble over the Krait very fast and may think: "Wow, a tech 5 ship with 20 large weapons, even a super weapon and so much more."
However, the Krait needs nearly 3,000kt of Minerals and 24 engines, thus it won't be built in large numbers. The Krait should be a flagship in your fleet, not a stand-alone battleship.

Since Host 199 the Dracs start with a fully equipped Krait (including Nemesis Torpedo).

[edit] Super Weapon

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor


[edit] See also

  • [1] Offical ship stats
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