Insectoid Nest

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Insectoid Nest
Tech 1
Megacredits 300
Supplies 100
Limit 100
Orbital Bombardment
Hit Points 50

[edit] Overview

Insectoid Nests are a base building of the Robots, that can house as many as 100,000 Insectoid natives.

When you first build an Insectoid Nest in your base, it starts turned OFF.
However if you have built an Insectoid Nest and have turned it on, but your enemy destroys the nest (not the base) by orbital bombardment (the nest is destroyed rather easily). If you build a new Nest, this one starts ON.

[edit] Construction

If the Insectoid Nests are turned on, the natives in these nests use Tritanium to build new Robots (1000 Colonists per kt of Tritanium). Each native produces 1 Robot. The use of tritanium will be restricted if Reserve Levels are set. This will help shipyards to still have enough tritanium to build ships while colonists are being built.

[edit] Abduction

The Insectoid Nest can steal away 3% of the colonists (killing an additional 4.5%) of other races (allies and enemies alike) with bases within range and make new Insectoids at a rate of 4 for every enemy colonist taken, generating 1 MC per 10 colonists stolen.
Crew and troops are not affected, nor will the happiness change, nor will the owner get any information.
Crystals, Robots and Solorian are not abducted.
Cyborg colonists yield only 1/2 Insectoid.
You do not need to have Insectoids as long as you have 1 or more colonist, more info here.

[edit] Range

The range varies from 30ly to 400ly. But is always at least 105ly at turn 1 for the Robot HW.

 r = MIN( 100ly+Turn_Number*5ly , (SQR(Colonists+Insectoids))/5 ). 

 Range = 30  | r  < 30
 Range = r   | 30 <= r <= 400
 Range = 400 | r  > 400

A table with the nest-range-dependence can be found here.

[edit] Natives Conversion

Natives on the planet or base with an active Insectoid Nest are converted into new Insectoid natives at a rate of one native yielding 4 new Insectoids.
Amorphous, Insectoids, Siliconoids and Chupanoids are all immune to this conversion process.
When natives are fed to the Insectoid Nest, the Insectoids at the base become elated. Happiness increases by 0 to 50.

[edit] Prisoner Conversion

Similar to natives, enemy prisoners can be converted into Insectoids at a rate of 1 prisoners yielding 4 new Insectoids.
Robot and Crystal Prisoners are immune to conversion.
Host 211 base logs:
1 crew prisoners from race # 2 sent to the Insectoid nest to make 4 Insectoids.
101 colonist prisoners from race # 6 sent to the Insectoid nest to make 404 Insectoids.

[edit] Mining

Insectoid nests can mine up to 500 kt of fuel from the planet's core per turn.
2000 Insectoids can mine 1 kt of Neutronium and produce 20 MC and 40 Ord.
You need only 1 nest in the base for this effect (confirmed with Host 202).
This results in max 10,000 MC and 20,000 Ord per turn with 1,000,000 insectoids and 1 nest.

[edit] Notes

  • Reserve Levels currently only help with Insectoid Nests. Reserve levels dictate how much of particular resource that you don't want any automated system to consume. (From Magik post in newsgroup) Contested Host 2xx The reserve level are not working for me when nest are on. Lord Lancelot 14:36, 2 October 2007 (CEST)
  • When looking at your turn in VidiVici, click on Flag, than Ressource Circles, than Race Structure 1, this will highlight the Insectoid Nest location.

[edit] See also

[edit] Research

What happen when the Insectoids have a very low happiness, or negative happiness ? Will they still build new robot ?

They will still build colonists. I've observed that Insectoids get happy when they eat natives.

Magik

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