Insectoid Nest
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[edit] Overview
Insectoid Nests are a base building of the Robots, that can house as many as 100,000 Insectoid natives.
When you first build an Insectoid Nest in your base, it starts turned OFF.
However if you have built an Insectoid Nest and have turned it on, but your enemy destroys the nest (not the base) by orbital bombardment (the nest is destroyed rather easily).
If you build a new Nest, this one starts ON.
[edit] Construction
- If the Insectoid Nests are turned on, the natives in these nests use Tritanium to build new Robots (1000 Colonists per kt of Tritanium). Each native produces 1 Robot. The use of tritanium will be restricted if Reserve Levels are set. This will help shipyards to still have enough tritanium to build ships while colonists are being built.
[edit] Abduction
- The Insectoid Nest can steal away 3% of the colonists (killing an additional 4.5%) of other races (allies and enemies alike) with bases within range and make new Insectoids at a rate of 4 for every enemy colonist taken, generating 1 MC per 10 colonists stolen.
- Crew and troops are not affected, nor will the happiness change, nor will the owner get any information.
- Crystals, Robots and Solorian are not abducted.
- Cyborg colonists yield only 1/2 Insectoid.
- You do not need to have Insectoids as long as you have 1 or more colonist, more info here.
[edit] Range
The range varies from 30ly to 400ly. But is always at least 105ly at turn 1 for the Robot HW.
r = MIN( 100ly+Turn_Number*5ly , (SQR(Colonists+Insectoids))/5 ). Range = 30 | r < 30 Range = r | 30 <= r <= 400 Range = 400 | r > 400
A table with the nest-range-dependence can be found here.
If you know the distance to the enemies base, but need to find out the population you need for effect; (r*5)² = total colonists/insects needed. Due to rounding, you may want to add 1 ly to the range to ensure the target population receives your invitation.
[edit] Natives Conversion
- Natives on the planet or base with an active Insectoid Nest are converted into new Insectoid natives at a rate of one native yielding 4 new Insectoids.
- Amorphous, Insectoids, Siliconoids and Chupanoids are all immune to this conversion process.
- When natives are fed to the Insectoid Nest, the Insectoids at the base become elated. Happiness increases by 0 to 50.
- Host 213h Baselogs:
| 123 Avian natives sent to the Insectoid nest from the base. 492 Insectoids are produced. |
[edit] Prisoner Conversion
- Similar to natives, enemy prisoners can be converted into Insectoids at a rate of 1 prisoner yielding 4 new Insectoids.
- Robot and Crystal Prisoners are immune to conversion.
- Host 211 base logs:
| 1 crew prisoners from race # 2 sent to the Insectoid nest to make 4 Insectoids. 101 colonist prisoners from race # 6 sent to the Insectoid nest to make 404 Insectoids. |
[edit] Mining
- Insectoid nests can mine up to 1000 kt of fuel ore from the planet's core per turn. Which will yield 500 kt Fuel.
- 2000 Insectoids can mine 1 kt of Neutronium and produce 20 MC and 40 Ord.
- You need only 1 nest in the base for this effect (confirmed with Host 202).
- This results in max 10,000 MC and 20,000 Ord per turn with 1,000,000 insectoids and 1 nest.
- Ex 1. 514,000 Insects, 514 fuel ore in planet = 257Kt Fuel, 5,140MC, 10,280 Ord produced; 0 Fuel left in planet
- Ex 2. 514,000 Insects, 201 fuel ore in planet = 100Kt Fuel, 2,000MC, 4,000 Ord produced; 1 Fuel left in planet
- Ex 3. 514,000 Insects,1000 fuel ore in planet = 257Kt Fuel, 5,140MC, 10,280 Ord produced; 486 Fuel left in planet
[edit] When
[edit] Post-Movement
- Colonists grow (breed) if Shokazul Pulse is inactive (3.15)
- Insectoid Nest (3.17)
- Build colonists if Shokazul Pulse is inactive
- Convert applicable natives on planet into Insectoids
- Convert some prisoners into Insectoids
- Mine Neutronium
- Steal colonists from enemy bases within range and convert them into Insectoids
Values in () refer to Host Order.
[edit] Notes
- When looking at your turn in VidiVici, click on "Flag", then "Resource Circles", then "Race Structure 1". This will highlight the Insectoid Nest location.
[edit] See also
- Insectoid Nest Range
- [1] A nice Excel-Sheet showing Insectoid Nest Ranges (by Sir Prized of Ten)
[edit] Research
What happen when the Insectoids have a very low happiness, or negative happiness ? Will they still build new robot ?
They will still build colonists. I've observed that Insectoids get happy when they eat natives.
Magik

