Inamorata Class Strike Ship

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Inamorata Class Strike Ship
Inamorata Class Strike Ship
 
Prerequisites
Tech Level 6
Cost 202 MC
Duranium 19
Tritanium 25
Molybdenum 30
Personnel
Crew Size 110
Guests 30
Cargo
Max. Cargo 30
Max. Fuel 250
Max. Ord 95
Max. Repair 500
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons 3 (60kt)
Small Weapons 6
Super Weapon -
Point Defense 4
Generators 3
Armor Limit 350
Shield Limit 900
Warp Movement
Engines 1 (360LY)
Warp Drag Factor 40
Hyperjump
Class -
Range -
Scanning
Scan Range 175
Warp Signature 50
Cloak (Fuel) YES (3)
Dry Dock
Size -
Space Combat
Attack Bonus 80
Evasive Bonus 80
Power Bank 650
Damage Modifiers
Hull Mass 74
Parts 60
Control System 80
Engines 80
Hyper Drive 100
Live Support 80
Soft Spot 0

[edit] Overview

The Inamorata is a very agile Scavevnger light warship, which can handle an attack of heavier ships due to its quickness. For taking out big ship a big swarm is needed. Due to the excellent stats for a ship of it's size the Inamorata will be the warship of the Scavengers also because of the reason that it has only hull tech 6. The cloaking device does make it a fearsome terror weapon because you can sneak in the enemy territory and kill all his freighters. Inamoratas will typically have weapons that do not need ordnance. Especially outfitting the ship with PD-Weapons that needs ord should be avoided. Some Large Weapons like Blaster Cannons might be acceptable. Thus the standard weapon in early and mid game are Disrupter Cannons. When Pulsed Phasor Cannons are available they should be used. In late game Pulsed Phasor Cannons are needed to keep up with you enemies. The point when you need Pulsed Phasor Cannons is reached when you enemy has also most Weapons Exotic Techs.

[edit] Special

[edit] Ship Devices

[edit] Useful Configurations

The 60kT slots and limited ord storage somehow limit the choice of Large Weapons. The following configurations are based on energy weapons only.

[edit] Low Tech

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
3 Disrupter C. 6 Disrupter 4 Turbo Laser Best available! - 1 Servodyne 800 Galafleck DT900 -
Cost (without Armor & Engine) : 2,242 MC


[edit] High Tech

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
3 PPC 6 Tachyon Gun 4 Turbo Laser Best available! - 2 Servodyne 800
GF Tokamak
Galafleck DT900 -
Cost (without Armor & Engine) : 4,842 MC


[edit] See also

  • [1] Offical ship stats
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