Ill Wind Class Battlecruiser

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Ill Wind Class Battlecruiser
Ill Wind Class Battlecruiser
 
Prerequisites
Tech Level 5
Cost 900 MC
Duranium 100
Tritanium 100
Molybdenum 75
Personnel
Crew Size 950
Guests 3,000
Cargo
Max. Cargo 400
Max. Fuel 800
Max. Ord 600
Max. Repair 2,000
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam 2,000
Ship Parts
Large Weapons 10 (150kt)
Small Weapons 15
Super Weapon -
Point Defense 4
Generators 5
Armor Limit 200
Shield Limit 210
Warp Movement
Engines 2 (110LY)
Warp Drag Factor 110
Hyperjump
Class -
Range -
Scanning
Scan Range 400
Warp Signature 120
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 60
Evasive Bonus 0
Power Bank 3,000
Damage Modifiers
Hull Mass 275
Parts 100
Control System 100
Engines 100
Hyper Drive 100
Life Support 100
Soft Spot 1

[edit] Overview

[edit] Special

  • Each tick an additional 5 points of energy are added to its Large Weapons which causes them to fire faster than normal.
  • Its Large Weapons can not be damaged during combat.
  • Its Large Weapons charge earlier than usual during combat (they get a power boost at tick 25 - the same time as cloaking ships get their early charge).
  • When the Ill Wind is owned by a Stormer, the Evasion modifier is set to 1.9 when targeting ships with an Evasion > 70. (Known as the Mark VII Negative Improbability Targeting Computer)
  • It takes 0 losses to crew and guests from Large Weapons.
  • Always has a very high attack bonus of 251 (when owned by a Stormer).
  • Has Parts vulnerability of 30 (when owned by a Stormer).
  • It is subject to the special rules applying to ships of the Stormer Kingdom.

[edit] Ship Devices

  • <none>

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Offical ship stats
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