Host 213l
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[edit] What is new in Host.exe Version 4.000.213l
[edit] Jul 16, 2008
Note: This is a bugfix release that is (probably) not available as download from the official VGA Planets homepage.
[edit] Fixes
- Fixed: Bases purchasing parts would sometimes allow excess parts to be purchased and send the base's resources to a negative number.
- Fixed: PAT command code had issues for wings.
- Fixed: Poor interaction with Gravity Rift and Spindizzy would cause a possible endless loop.
- Fixed: Ground combat player message for Cyborg won't display a fraction of a colonist.
- Fixed: Long Range Mine Detector minefield data would not appear in the scanning player's RST file unless they also had some contact scan of it as well.
- Fixed: Robots built-in mine detection would cause minefield data to not appear in the scanning player's RST file unless they also had some contact scan of it as well.
- Fixed: When a player has missed over 10 turns of submitting TRN files the minefield energy would reduce by 2 per turn, but would not be destroyed once they fell below 1 energy.
- Fixed: Refund for unused power on Ore, Assault, Life, Native pods is now in place for landing on planets and bases.
- Fixed: When a life pod would create a new base on a planet, it would gather food from the surface but wouldn't deduct from what the planet had.
- Fixed: Ships are required to have 2 or more fuel on board to be able to block enemy boarding/transfer attempts.
- Fixed: When moving directly along the x or y axis, Ram Scoop would not work nor would hitting minefields.
- Fixed: A bug allowed ships in RAM to aquire one time a wing as (internal) flight target within space combat.
[edit] New Features
- New: Wing logs will display the planet name that they reached along with the waypoint like ships already do.
- New: Wings allowed to use the SHU command code.
- New: Colonies of Man and IMT ship logs for growth/training on ships.
- New: 2nd wave object appear delayed by a very small amount - Just to let it look "cooler".
[edit] Changes
- Changed: OLF (object log file) Univ file allowed to exceed its 2 GB limit.
- Changed: Cyborg assimilation of prisoners and natives in the base are limited by the colonists and assimilator mechs in the base.
- Changed: Cyborg get a diminishing return the megacredits gained by assimilating natives if it exceeds 50,000 per turn. When it is over 50k natives then the megacredits gained is 2500 + (SQRT(Natives - 50000) / 20).
- Changed: Native Dust Off will only dust off 50k natives per pod.
[edit] Removed
- Removed: Data Sharing player message that shows who you are sharing data with and who is sharing data with you.
- Removed: New Wreckage from combat that you own will attempt to dock to your ships in the area automatically.
- Removed: Ships built at bases using Quick Build or Base Build will use the metals and megacredits that any ships at or within 5 ly of the base if they are set to transfer to that base. Allied ships must have a matching friendly code.
- Removed: Ships built at dry docks using Quick Build will use the metals and megacredits that any bases at or within 5 ly of the dry dock have to build their ships. Allied bases must have a matching friendly code. Ship parts will not be used.
[edit] Download
- [1] Latest Host from Drewhead
