Host 213d

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[edit] What is new in Host.exe Version 4.000.213d

[edit] April 17, 2008

Note: This is a bugfix release that is (probably) not available as download from the official VGA Planets homepage.

[edit] Fixes

Fixed: Host crash in VCR combat.
Fixed: Units not hitting minefields when the direction of travel is towards the lower or left part of the map (i.e. had a negative vector length).
Fixed: Scavenger ship Omen Class Spec Ops Transport will now properly show up as a Medium Deep Space Freighter hull to everyone but the owner. It can now properly use the "NID" command code.
Fixed: Scavenger ship Pretender Class Q-Ship will now properly show up as a Large Deep Space Freighter to everyone but the owner.
Fixed: Colonists will eat food when the Shokazul Pulse is active.
Fixed: The calculation for undercities to counteract the negative effects of growth rate from cities didn't take into consideration whether or not the cities were full of colonists, so this screwed the results. For example, if you had 100 cities, 30 undercities and only 200k colonists, you would get no benefit from the undercities in this respect.
Fixed: Undercities would give their 1% bonus per undercity regardless of whether or not they were full of colonists. They now require colonists to be in them to provide the growth rate bonus. It is still up to 30 undercities / 30% bonus.
Fixed: When Robots are holding prisoners, their base needs to have at least 1 food to prevent the prisoners from dying from starvation.
Fixed: Gatling Phasors will only fire at wings when the "Sandcasters: Fire on Fighters" switch is enabled. The text for this will be changed in a future client release. Gatling Phasors will now correctly fire at ships, pods, and bases regardless of this "fire at wings" setting.
Fixed: Wings will hit more often (as they were meant to).
Fixed: If an object is set to attack bases and if target is a base then ignore the stand off range and try to bring the object into a range of 5 to the base.
Fixed: VCR display and report for beams & missiles from wing vs wing will only show those that actually destroy a fighter in the target wing.
Fixed: "Ram!" setting will do a better job in VCR combat at finding and moving towards a ship to ram.
Fixed: Enforcer ability to use their DOA-187x Bomber to destroy a target structure is fixed. It was never working before. It can only be performed in ground combat and the base that the fighters are in need to have the appropriate command code for targeting the enemy base structure.
Fixed: Ground Combat values are now limited to stay non-zero to avoid weird results.
Fixed: Crew combat values were not being properly evaluated for determining whether or not a base would surrender. They always counted as 0.
Fixed: Colonists happiness will not drop when there are no colonists in a base that is being attacked by amorphous worms.
Fixed: Privateers cannot trade hull plans to another Privateer via ship to ship transport. (I still need to review their ability to transfer between their own units. At first glance, it doesn't look broken.)

[edit] New Features

New: High Guard Rangers are displayed in the player message regarding Ground Combat.
New: When Ground Combat causes the defender to rush back to base, the new enemy forces are listed. This caused confusion when the display only stated that there were colonists, but they actually ran back to base to join the base where the troops, etc were.
New: When Amorphous Worms attack a base, you'll get a casualty count in the base log.
New: High Guard Rangers will run before a base is eaten by Amorphous Worms. They don't count towards keeping the base intact anyhow.

[edit] Changes

Changed: Adjusted the target weighting of bases in VCR combat when "Ground Strike" is enabled.


[edit] Download

  • [1] Latest Host from Drewhead


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