Host 213c

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[edit] What is new in Host.exe Version 4.000.213c

[edit] April 10, 2008

Note: This is a bugfix release that is (probably) not available as download from the official VGA Planets homepage.

[edit] Fixes

Fixed: Host crash in combat firing super weapons.
Fixed: Disabled ships will not put power into their super weapons during a power boost in combat.
Fixed: Players 28 to 30 would not receive a super laser destroyed a planet player message.
Fixed: Amorphous natives would rarely die properly on a planet due to the use of the Eye of Madagon.

[edit] New Features

New: Added the ID# to ship to ship boarding messages.

[edit] Changes

Changed: Engine less ships should now move (very slowly). They have a vcr speed of 1 and a acceleration of 0.01 A vcr speed of 1 corresponds to a max hull speed of 0.25
Changed: Tweaked the fighter generator depending shot rate bonus. With a FiringFighter hconfig default of 50 every 50th fighter per type in a wing is allowed to fire per given tick. If the count falls below 50 then with a chance of count/50 the type is allowed to fire one shot at a given tick. This way the mean of firing fighter per type at a given tick is always count/50. Types with a generator > 10 gets an increasing chance of firing two more shots per tick.
Changed: A single 2nd wave object now should enter if there are no intact friendly or owned units. Meaning: If a party, i.e. a group of friendly objects of own and allied units, is only in 2nd wave then they enter immediately otherwise (if there are also friendly or own 1st wave units) they have to wait until all friendly and own 1st wave units are either destroyed or disabled. At tick 300 all still waiting 2nd wave object enter.


[edit] Download

  • [1] Latest Host from Drewhead
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