Host 213.45

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[edit] What is new in Host.exe Version 4.000.213.45

[edit] January 22, 2010

Note: This is a bugfix release that is (probably) not available as download from the official VGA Planets homepage.

[edit] Fixes

  • Bug with BDx command codes causing host crash and bases not to be saved.
  • Fixed a couple of situations where energy-based small weapons wouldn't affect Crystal shields properly.
  • Spy attack to steal hull plans will abort before making an attempt when the target is a Robot, Solorian, or Crystal player since those hull plans would be destroyed immediately anyhow.
  • Fixed an issue where docked pods/wings would be scannable when they shouldn't be.
  • Fix for Drewhead Bug Report #533: Holojammer would not make the ships appear on other player's map in the proper location.
  • Fix for Drewhead Bug Report #538: Fixed a hyperjump issue that would cause an array out of bounds issue and would cause hyperjumps to fail unexpectedly.
  • Fix for Drewhead Bug Report #536: Corrected an issue with interpreting TRN file input for Training Center throttle and wing auto-intercept.


[edit] New

  • A player message will be generated when a base of yours is assimilated.
  • Outfit pods can now perform actions on a target ship that the owning player has allow commands enabled for the pod owner. Previously you could only perform this action upon your own units.
  • Added base log output for amount of tritanium consumed when an Insectoid Nest builds robots.


[edit] Changes

  • Captured ships in combat and through boarding parties have skill and experience zeroed.
  • Large hull mass ships bonus point defense shots vs wings is guaranteed instead of 50% chance of occurrence.
  • When you are unable to build a new ship due to lack of metals, money, hull tech level, or ship parts the order is canceled instead of pending.
  • When you are unable to build a new ship due to lack of resource points, the order will now be pending instead of canceled.
  • Scans of other player’s ships will show accurate scanner setting and minesweeper status since this can be determined from their sensor profile. Removed some redundant code that zeroed out troops, high guard, and colonists from enemy ship scans.
  • Made the assumed training center setting for other player’s bases to be 10k when you don’t have allow commands from that player.
  • Removed some extra spaces from minefields hit player messages.


[edit] Download


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