Host 212e

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[edit] What is new in Host.exe Version 4.000.212e

[edit] February 11st, 2008

[edit] Bug Fixes

Fixed: Aczanny Security Device would stay on even if out of fuel. It will now shut off when you don't have the 5 fuel requirement.
Fixed: An issue where wings would undock when wings consumed multiple bays in the carrier.
Fixed: Bases controlled by an AI player will not overspend and have negative values for fuel and ship parts.
Fixed: BDx command code ship log corrected.
Fixed: Captured ships through boarding action will show their last position in the client.
Fixed: Clone Lab crew creation fixed so that it doesn't just fill the entire crew capacity.
Fixed: Corrected an issue with wings docking to wings that are docked to a carrier.
Fixed: Corrected the counts on minefield detonation player messages.
Fixed: Crew Prisoners that break out from a base will now be removed from the prison base.
Fixed: Cyborg assimilation of prisoners would kill off even those prisoners that cannot be assimilated. Not anymore.
Fixed: Docked wings were visible based on their mass.
Fixed: Fixed the "Borg Bug", which had nothing to do with the Cyborg, but the resulting error was clearly demonstrated by Cyborg bases causing problems. This fix sped up the host processing a bit.
Fixed: Hull plans on a Robot base or ship will be deleted.
Fixed: Hull plans on a Solorian ship will be deleted.
Fixed: Issue where the JOE switch on Jumppoint and chunnel jumps may get switched off while moving ships/wings, so that a portion of them would not move.
Fixed: Issues with math and negative number handling in ship to ship boarding combat causing unexpected results.
Fixed: Minefield recharging fixed so that the proper amount of ordnance is used, thus making the ordnance of the ship stay positive or 0 as expected.
Fixed: Minefield type selection is no longer required when recharging a minefield.
Fixed: Movement code sped up a bit by using less calls that utilize the disk.
Fixed: Non-Solorians can no longer transfer fuel to Solorian bases from ships or pods.
Fixed: Non-Solorians can no longer transfer fuel to Solorian pods from ships.
Fixed: Personnel in a base or pod of another player won't count as prisoners if they don't have the attack switch on.
Fixed: Poor interaction of WPP command code and auto-intercept caused the unit not to move. Auto-intercept will now only kick in after the waypoints are exhausted.
Fixed: Problem with captured ships not clearing out remaining high guard.
Fixed: Proper race number will appear in Nova Barbitic chain reaction messages.
Fixed: Ram Scoop will now work while escorting or intercepting at or above speed 20.
Fixed: Rebel Ally Report will not display itself as an ally...really.
Fixed: Rebel R## command code on ships wasn't working for all minefield types. Now it is.
Fixed: Reticulian Med Lab won't overload the cargo of the ship.
Fixed: Robot hull plans on other race's ships will be deleted.
Fixed: Ship repairs of armor will no longer allow the repair on the ship to go negative.
Fixed: Non-Solorian-owned ship captured by a Solorian player will have the fuel set to 0.
Fixed: Solorian-owned ships captured by a non-Solorian player will have the fuel set to 0.
Fixed: Sometimes a ship escorting a Virgo that lost its minefield immunity would remain immune.
Fixed: Sped up the routine that checks for combat by eliminating loops that do nothing as well as using data in RAM instead of loading from disk.
Fixed: Target Dangerous will no longer allow large pods (such as wreckage) to become targets when target soft is disabled.
Fixed: The Evil Empire get their x4 cash bonus for Labor Camps. They need empty camps to gain this bonus.
Fixed: The King of the Hill Beacon map icon would take you to x, x coordinates instead of x, y.
Fixed: The radius of chain reacting nova barbitic minefields was 1 less ly radius.
Fixed: Transport Inhibitor uses the current fuel level to determine if it can work instead of the fuel that you started the turn with.
Fixed: When a non-Solorian-owned ship is captured by a Solorian player then the fuel will be set to 0.
Fixed: When a Solorian-owned ship is captured by a non-Solorian player then the fuel will be set to 0.
Fixed: When a spy attack "Sabotage Base" is stopped by high guard, then the colonists will not decrease in happiness.
Fixed: When a spy attack "Steal Ship Plans" succeeds, it will not gain a hull plan foreign to the target.
Fixed: When crew is missing from a ship, it will stop where it is immediately.
Fixed: Wings hitting a nova barbitic produced a mostly blank player message. It will have some content now.
Fixed: Wings would not continue to move after destroying their intercept/escort target.

[edit] Changes / New Features

[edit] Command Codes
New: "PAT" ship and wing Command Code for patrol mission that will not clear a waypoint when it is reached; rather recycle it (put it at the end of active waypoints) and continue to the next waypoint. So the unit will loop its waypoints instead of removing them. If you have waypoints A, B, C plotted then when waypoint A is reached, the waypoints will now be B, C, A. Works for ships and wings.
New: "SHU" ship command code that will behave like "PAT" but will stop moving at each waypoint.
New: "WP1" ship And wing Command Code that will never clear WP1 when it is reached.
New: "BDR" command code to Beam Down Repair.
New: BUS, BUF, BUM, BUO/ORD, BUC, BUN, BUK will now observe Reserve Levels of the base.
Changed: GBA and GSA Command Codes will give away special race structures even if they are not in the same slot, such as a Resort being in slot 1 for the Feds and slot 3 for the Birdman.
[edit] HConfig
New: More HConfig options available for the upcoming combat code changes:
Alias Default Range Description
FighterMissileVCROrdUsage 10 1 - 100
ShipSpeedFactor 100 25 - 400
ShipAccFactor 100 25 - 400
WingSpeedFactor 100 25 - 400
WingAccFactor 100 25 - 400
FighterBeamDivisor 2 1 - 5
FighterMissileDivisor 2 1 - 5
FiringFighterDivisor 50 10 - 400
CoalitionTriadRadius 50 3 - 3000
[edit] Logs/Reports
New: 2 Player messages "Crew Report" will appear. One for the beginning of the turn and one for the end of the turn.
New: 2 Player messages "Resource Report" will appear. One for the beginning of the turn and one for the end of the turn.
New: Base log for EPA command code.
New: Base log for failure to purchase ship parts that you don't have the technology requirement for. Some players have used a registered copy of the client to go above the max tech for shareware and then shifted to their friend's shareware version and can't build high tech parts anymore, which is expected.
New: Log messages for Laser and Barbitic minefield detonations.
New: Ship log message providing some information about ship capture results.
New: Ship log messages for change in sensor profile when hitting minefields.
New: Wing log for refueling operations.
Changed: Ship & wing log for jump gate travel now includes coordinates.
Changed: Sitting in a web minefield won't display excessive ship logs any longer.
Changed: Various log messages cleaned up.
[edit] Minefields
Changed: Minefields will not affect other players that you have your Attack! setting disabled for regardless of that player's Attack! setting for you.
Changed: Minelaying and minesweeping are performed in reverse score order.
Changed: Minesweeping a cloaked barbitic has a 25% chance of being swept unless you have a scan of it. If you have a scan of it, then there is a 100% chance.
Changed: Wings that hit a minefield will always lose at least 1 fighter and that could be the one that your high guard is in. The killed fighter starts with type-1.
Changed: When a minefield's power is depleted, it is removed from the map immediately.
[edit] Races
New: (RCS) When the Coalition has an Arerran Capital with colonists of over 100 happiness and Humanoids of over 100 happiness then up to 5000 Humanoids will become Arerran Farmers (colonists).
New: (RCS) When the Others May Live Rescue Team rescues prisoners from a base, that base will lose 5 happiness and the base that rescued them will gain 5 happiness.
New: (RCS) Willow Native Scanner: The N. Willow Class Survey Ship has a built-in bioscanner that detects natives within 100 ly 100% of the time.
New: (RCS) Xelovi Queen's Royal Honor Guard: The X. 1260 Royal Class Heavy Cruiser will attract up to 2000 Insectoids from a planet surface to be troops on the ship. The Queen can attract up to 300 - Insectoid Happiness from any base except one with an Insectoid Nest. At least 1 high guard must be on the ship to train the Insectoids to be troops.
Changed: (RCS) Aurora Class Flagship now has a bio computer like the Lotus Class Pursuit Ship.
Changed: (RCS) Aurora Class Flaship changed to only require 3000 gc (from 5000 gc) from the galactic bank per turn.
Changed: (RCS) Binary Class Star Port can build all Coalition ship types except for itself. Alien hull drydocks cannot build Coalition hulls special hulls.
Changed: (RCS) Target Enhancer only requires 30 fuel to operate (from 40).
New: (RCS) Coalition Trade Triad - When 3 bases of each capital type are within 50 ly of each other, they all 3 gain 1500 mc per turn. This is configurable by HConfig option: CoalitionTriadRadius.
New: Federation, People's Army, Coalition, and Arborian ships get +40 bonus to hit IMT ships with their small and large weapons (No, the Arborians aren't released).
New: (IMT) Metals Exchange now uses Reserve Levels to keep from processing all metals unless desired.
Changed: (IMT) Metals Exchange will only process up to 2000 kt of each type of metal per turn.
New: (Mivorari) Mivorari colonists will lose 50 happiness when they are being poisoned by Lerchin Spices (No, the Mivorari are not released yet).
Changed: (CoM)) A Virgo with a scan range of 0 (i.e. towed) cannot provide minefield immunity. Its scanners and Unicom are the means of providing the immunity.
Changed: (Cyborg) Cyborg boarding an enemy ship with colonists will now have colonists return to the ship instead of troops when the target can't hold the troops in its guest quarters.
Changed: (UEA) Redistribution Center limited to processing 100 contraband per turn.
Changed: (Rebels) Rebel R## minefield immunity only works when the Rebel is in their own hull.
[edit] Other Changes
New: Bases being attacked by Amorphous Worms will lose 5 happiness.
New: When a base is overrun by Amorphous Worms, any prisoners will create a new base and have to fend for themselves.
New: When you gain prisoners from an ally in your base and your ally doesn't have any other bases, then one will be created on the same plaent as yours with the released prisoners.
Changed: Labor Mines will use the mining rate of the prisoner's race instead of your own. It is still only half as effective at mining as standard Mineral Mines. Prisoners will die after they mine instead of before.
New: Empires that have not had a turn submitted for over 10 turns will immediately have all pods destroyed, Wings will lose 20% of their fighters, buoys are immediately destroyed, and minefields decay by an extra 2 power per turn. This is in addition to what it normally did.
New: Ships that come into range (4 ly) of a ship being towed will have a contest to see who will take over towing. The loser loses for the rest of the turn. Spindizzy isn't affected by this. You can't tow a unit that is being multi-towed by a Spindizzy.
Changed: Cargo Grappler limited to taking 1000 food from a base.
Changed: Cargo Grappler processed in reverse score order.
Changed: If the HConfig setting for buoys is set to 0, then no buoys can be deployed. Previously this setting caused buoys to be unlimited.
New: Modified the way that objects are handled in the host code so that they stay in RAM for a majority of the host run; allowing about a 42% reduction in host run time. This uses about 121 MB of RAM. If you want the host version that uses about 7 MB of RAM then you can contact Tim or Rick. This speed enhancement will probably be more notable in games with a large number of objects.

[edit] Undocumented Changes

[edit] Download

  • [1] Host 212e BROKEN LINK
  • [2] Download latest host from Drewhead's
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