Host 209

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[edit] What is new in Host.exe Version 4.000.209

[edit] Aug 27th, 2007

Fixed: "Out of fuel" logs for wings no longer states "Eng: Ship is out of fuel".
Fixed: "Privateer Spies" message will only be sent once.
Fixed: Amorphous no longer lose an additional 50% of their number against the Eye of Madagon when a resupply pod is around.
Fixed: Assault pods not docking to ships sometimes.
Fixed: Can no longer tow a Solar Ragnarock Device. This was a bug, not a race change.
Fixed: Centaur Market Place produces 30 mc per 100k colonists (was 15 mc for others and 30 mc for your own base).
Fixed: Crystal Prisoners can no longer be assimilated by Cyborg.
Fixed: Cyborg Assimliators cannot assimilate enemy Robot mechs.
Fixed: Delete Hull Plans button on Construction Pod now works.
Fixed: Enforcer troops were not being killed by Insectoids.
Fixed: Evil Empire wing sandcaster immunity fixed. A maximum of 1 fighter in a wing will be destroyed from a sandcaster hit and there is a 60% chance that no fighter is destroyed. This has been in the code for a while, but wasn't working properly.
Fixed: Fleet fuel sharing will now skip sharing fuel with itself.
Fixed: GBA, GFA, GSA, GB$, GBS, GBM, GBF, GBN, GBP, GBC, GBT will no longer target itself as a base to give away to and thus destroy what it was giving away.
Fixed: Glory Device will increase the HD stress of a planet even if there are no amorphs present.
Fixed: Gold Pods selling contraband to a base will not be able to sell to them if they are under blockade or there is an Contraband Lockdown in place.
Fixed: If you have auto-intercept on and encounter a target while escort is enabled then you won't get double movement rate.
Fixed: Incite Disorder Spy attack will no longer have a chance of increasing happiness on enemy bases.
Fixed: Insectoid Nest colonist stealing range would sometimes be miscalculated.
Fixed: Intercept and Escort movement is based on seeing the target on the map. At the start of every turn, all contact data is lost. So you would not move until you regained contact. Now contact data from last turn is retained and if you don't have an up-to-date contact then you'll intercept/escort to the last known position until you get an accurate contact where you will move towards that contact.
Fixed: It is no longer possible to escort or intercept yourself.
Fixed: Labor Camp log numbers rounded.
Fixed: Light Speed can now use the last 1000 fuel to function.
Fixed: Light Speed LSD command not working properly at the beginning of the turn.
Fixed: LSD command code not working sometimes.
Fixed: Merging bases (bases on the same planet of the same player) will observe building quantity limits. Previously this just held a vague limit of 10,000.
Fixed: No more Red Alert logs when combating a minefield.
Fixed: Plasmatron & Mole Mobile Drilling Rig log won't display mining 0 resources.
Fixed: Possible division by 0 for calculating fuel consumption.
Fixed: Rebels can now auto-intercept.
Fixed: Replenish Armor from Base works on ally bases, but wasn't observing the armor limit of the hull.
Fixed: Resource points were consumed by wreckage of the player of a destroyed ship (via combat) even when a Scavenger became the owner of it until the end of the turn. Resource points are always recalculated at the start of a turn.
Fixed: Ships can no longer go faster than their engines will allow. Exceptions are still Light Speed and Gravitonic Accelerator.
Fixed: Ships with no crew or over 50% system damage have a tow score of 0 in a tow contest.
Fixed: Solorians get a bonus for having their Military Stance of bases set to Peaceful.
Fixed: Tax Report message will show accurate taxes to bank for special races like Scavengers and Coalition. Taxes collected on all ships has been added.
Fixed: The amount of extra movement that escort and intercept orders gave is decreased.
Fixed: The friendly code of wings can now prevent combat if it matches the enemy UFC.
Fixed: The minefield type is now properly displayed in the logs when laying and sweeping minefields.
Fixed: The target of a warp chunnel could sometimes be incorrect and thus skipped.
Fixed: Unicom will only work when turned on and when the Virgo is owned by Colonials.
Fixed: Virgo log messages for "too damaged for light speed" will only appear once.
Fixed: Warp chunnel requires less than 50% system damage to function. Previously only Base Chunnel had this restriction.
Fixed: When an object's sensor profile is being determined, the reduction of a planet's atmosphere and cloaking field (Robot Q-Tanker) wouldn't be considered when becoming laser tagged.
Fixed: When chunneling a base, the chunneled base will not be able to break the soil rating limit when other base(s) already are farming it.
Fixed: When you lose your escort target and you have auto-intercept enabled then you'll start looking for another target within range. After losing an escort target (it was destroyed), you will resume movement to your first waypoint. Wings didn't have the ability to move at all after losing an escort target, but now they act like ships do.
Fixed: When you lose your intercept target and you have auto-intercept enabled then you'll start looking for another target within range. After losing an intercept target, if you have an escort target set then you will resume movement to that target. After losing an intercept target, if you have no escort target then you will resume movement to your first waypoint. Wings didn't have the ability to move at all after losing an intercept target, but now they act like ships do.
Fixed: Wings & pods will immediately undock from a ship that is captured or destroyed in combat.
Fixed: Wings may have auto-intercepted when programmed not to.
Fixed: Wings will no longer auto-intercept when their Attack Enemies button is turned off.
Fixed: Wings will not sit still in combat.
Fixed: You can now use the last 25 fuel on your ship for a Gravity Rift.
New: Anything caught in a glory device explosion can be seen across the galaxy. New base log and message to owner and message to those that lose minefields.
New: AOO Ship Command Code: "Alchemy Onboard Only" which means that Alchemy Forge will only process the supplies that are on the ship. It will not gather it from nearby sources first.
New: Assimilation Beam ship logs. Taking over an enemy base once fully assimilated checks resource points first. Assimilating an enemy Cyborg base will retain King's Palaces, mechs and fighters.
New: Base log when chupanoids join a base as a result of Eye of Madagon.
New: Birdmen are able to control the sensor noise produced by alien hulls; eliminating it.
New: Centaur "Astronavigation". Centaur ships and bases can see stars up to 5000 ly away.
New: Centaur "Steeple Jump". Centaur owned ships with hyperdrive capabilities can move, jump, move. No change to fast hyp ships if they own one.
New: Clone Lab will clone 20% of the crew if there is space available for new crew to be generated.
New: Contact data from the prior turn is kept into the new turn for use with intercept & escort.
New: Enemy players must have 3 plus half the square root of the base's ion cannons to blockade the planet.
New: Exotic Tech Institute report stating new exotic techs that have been activated and those that have become deactivated due to lack of funds.
New: Log message stating that a ship cannot initiate a hyperjump from within a gravitonic minefield.
New: Log messages for each base showing taxes collected and transferred to central bank. New log showing happiness change of colonists and natives due to taxes.
New: Log messages for natives' reaction to Scavengers and Draconians.
New: Minefield Explosion message from detonations of Gravitonic, Laser, and Web minefields.
New: Minefields and Pods within a chain reacting Nova Barbitic minefield will be affected. It will not cause a new chain reaction (until further testing is done).
New: Prisoners will die from starvation if the base they are at doesn't have any food to feed them.
New: Racetrack base log message.
New: Resource Report now shows the number of Bases, Ships, Wings, Pods, and Minefields owned by you.
New: Ship log for ships under tow.
New: Ship log message for new scan range and profile after a hyperjump. Ships can now become "laser tagged" after a hyperjump if their profile exceeds 400.
New: Ship log message for those ships with Gravity Stabilizers attempting to jumppoint.
New: Ship log message when scanners are affected by laser minefields.
New: Ship log message when the Virgo Burn has stopped.
New: When a new scan is obtained, you will share that scan with allies immediately if set to do so. This helps in various situations, such as escort, intercept, and attacks. Previously scan data was only shared at the beginning and end of the turn.
New: When auto-intercept has multiple targets, it will choose a ship first, wing second, and pod last, depending on the auto-intercept settings.
New: When high guard are returning home and there is not base for them to return to, they will find a ship.
New: Wings can now use WPP and WPF.
Changed: A friendly ship used to prevent a blockade must have crew and less than 100% system damage.
Changed: Bases, ships and wings have 1 scan prior to fast hyperjump ships jumping.
Changed: Centaurs now produce 1 free type-1 F101 Sabik Fighter for every 50k colonists (was every 200k colonists).
Changed: Colonies of Man tax collection on ships moved to beginning of host run along with bases.
Changed: Eye of Madagon will not work on bases with an active base shield (Solorian bases with 10 million+ colonists are not included in this) when over 80 ly away from the base. The Eye will not destroy more than 350 or 30% of the total food (whichever is lower) from bases and 250 (or 30%) from ships.
Changed: Rebel Ally Report is now 1 message instead of 1 message per player.
Changed: Scavenger Wreckage Gathering after combat: 1) If there are multiple Scavengers in a combat then it'll pick a random player that owns a surviving ship or base. 2) If #1 results in nothing, then find the closest Scavenger base within 500 ly. 3) If #2 results in nothing, then find the closest Scavenger ship within 500 ly.
Changed: Sharing data with allies will now be turned off after 10 missed turns (was 5).
Changed: Ship and base scans had a 2.5% chance of happening every 5th movement pulse. It is now a 2.5% chance of happening every pulse. This does not mean that there is a 2.5% chance for a successful scan. It's a 2.5% chance to attempt to scan a target. Success/failure is separate.
Changed: The object being towed will be fudged a little at the end of the turn to be in the same place as the ship doing the towing.
Changed: TNT command code on a base requires that the ship in orbit have crew, less than 100% system damage and less than 100% weapon damage.
Changed: When activating the Exotic Tech Omega Pulse, it will automatically turn itself off since it pays for 5 turns.
Changed: When the Evil Empire's Omega Shuttle arrives, it will now appear over the base with the highest colonist population instead of the newest base. If there are no bases, then it will appear with the ship of the highest hull tech level.
Changed: Wing scans had a 10% chance of happening every 20th movement pulse. It is now a 2.5% chance of happening every pulse. This does not mean that there is a 2.5% chance for a successful scan. It's a 2.5% chance to attempt to scan a target. Success/failure is separate.

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