Host 207

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[edit] What is new in Host.exe Version 4.000.207

[edit] July 10th, 2007

Fixed: A ship captured through boarding action will have its 'recycle at base' turned off.
Fixed: Base Shield must be turned on to function. (Didn't make it into last host.)
Fixed: Holo Jamming Device will not displace objects for a player when you have share ship data enabled for that player.
Fixed: Possible division by zero when building race structures.
Fixed: Ships captured in combat will clear the Kill Target, turn off 'recycle at base', and leave the ship devices turned on. Previously all devices were turned off (including self destruct; defeating the purpose).
Fixed: Ships have negative repair units after repairing.
Fixed: Solorian Stellar Matter Launcher can only be fired from a planet and not an asteroid.
Fixed: Super Weapon data taken out of the RST files for other players unless you have Allow Commands on for that player or that player is playing the Evil Empire or Rebels.
Fixed: Terraformer setting changing when host processes turn 1.
Fixed: Training Centers still training troops and high guard (not crew) when there is insufficient funds available to activate the training centers. Base log message for amount of food required to train high guard made more accurate.
Fixed: When 2 or more players are using the same race, only the first player would be able to build their special race buildings.
Fixed: When transferring to a Resupply Pod, you can no longer put endless repair, ordnance, fuel and cash on them. Duplicate ordnance transfer message removed.
New: Base log message stating if you generated less supplies from factories due to lack of cash.
New: Base log message when your base has been chunneled.
New: Large wings get bonuses to hit ships as well as wings. Previously this was only a bonus to hit other wings.
New: Red Alert log message for combatants will give the location and movement phase for the combat.
New: Spy Mana report now shows total mana as well as the new increase.
New: The score file generated by the host will now include: Cash, Pods, Minefields, Mechs, Prisoners, Natives, Metals, Contraband, Food, and Parts in addition to what was already there so that you can populate your scoreboards with new information.
New: When a spy attack hits the ordnance depot to cause an explosion, prisoners in the base can now get vaporized as well.
Fixed: IMT Driller Killers will no longer produce endless metals. The planet that they would drill metals out of would not be saved, so they could drill the same metals endlessly.
Fixed: Centaurs weren’t getting their 5% bonus to gather contraband per racetrack.
Fixed: Colonists will not eat food or die from starvation on the turn that they create a new base.
Fixed: Food stockpile in colonist growth wasn’t working quite right. Growth report wasn’t being displayed.


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