Host 198
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[edit] What is new in Host.exe Version 4.000.198
[edit] Oct 31st, 2006
- Fixed: Point Defense bonus based on ship mass instead of hull mass
- Fixed: Damaged Small Weapons still firing
- Fixed: High Guard not getting any spacial powers in combat
- Fixed: Alien hulls owned by the crystals incorrectly getting the zero ord bonus for the alien hull's super weapon
- Fixed: Large groups of Ion cannnons firing when ord is all used up
- Fixed: Base ion cannons continue to fire after the ord has run out
- Fixed: Anti-Matter Mauls yielding fuel when used on solorian ships
- Fixed: Anti-Matter Maul overloading the cargo holds of the firing ship's holds and fuel tank
- Fixed: Ord levels for wings during combat
- Fixed: Glory Devices on ships not owned by the Stormers are able to avoid combat (Only the Stormers should be able to do that)
- Fixed: Probe Launcher scanning your own bases
- New: The IMT race can transfer money from their government centers to another player's central bank account using the desired race number as the base command code. For example 007 would transfer money to player 7.
- New: Home guard fighter wings attack mode is automatically on
- New: Wings are allowed to turn off combat settings and refuse to fight back when fired on
- New: Captured Solorian ships have no fuel
- New: Lowest odds of Small Weapons hitting its target limited to 1%
- New: Lowest odds of a Large Weapons hitting its target limited to 1%
- New: Combat code, check target order ramdized
- New: Enemy assault units block the Cyborg from assimilating a base.
- New: Sand Casters 3 times better at killing wings that consist of less than a total of 50 fighters (mixed)
- New: Sand Casters 3 times worse at killing wings that consist of more then 100 fighters (mixed)
- New: Groups of 200 or more fighters (of the same type) get a 20 point boost to the beam hit odds against ships
- New: Groups of 400 or more fighters (of the same type) get a 30 point boost to the beam hit odds against ships
- New: Groups of 500 or more fighters (of the same type) get a 35 point boost to the beam hit odds against ships
- New: Groups of 200 or more fighters (of the same type) get a 30 point boost to the beam hit odds against enemy fighters
- New: Groups of 400 or more fighters (of the same type) get a 50 point boost to the beam hit odds against enemy fighters
- New: Groups of 500 or more fighters (of the same type) get a 65 point boost to the beam hit odds against enemy fighters
- New: Ships with a hull mass of over 500kt can crash through web mines and only have a 10% chance that a web mine hit will stop the ship
- New: Ships with a hull mass of over 400kt take less damage from Barbitic mine hits, maximum damage is now ((100 / Mass) * 80 * Rnd
[edit] Undocumented Changes
- New: The Driller Killer mechs of the IMT mine and smelt ore.
- New: IMT bases no longer have any happiness effects from lots of mines.
[edit] Download
- [1] Host 198
