Host 196
From PlanetsWiki
[edit] What is new in Host.exe Version 4.000.196
[edit] May 21st, 2006
- Fixed: Math error in VCR that caused ships to go ONE direction most of the time fixed
- Fixed: Math error in PD weapons firing at fighters, the first PD fires can uncharged the higher slotted PD weapons
- Changed: Bases with an attack mode of peaceful get a 5 point growth rate bonus, reduces crime by 1 and increases happiness by 1 point.
- Changed: Only Birds, Stormers, and Aczanny can use Transphased World Crusher Exotic Tech
- Changed: The power of bad contraband (the stuff the enemy sells your bases using gold pods) to raise your crime rate has been reduced to a limit of around 10 crime points a turn.
- New: Ships that enter a jump point may not hyper jump again in the same turn using its own engines
- New: You must reduce the colonist population to under 2000 before you can give the base away.
- New: Spy scanners no longer scan your own bases
- New: You can not GBA to a friend ( Give base away ) if an enemy has a base on the same planet, you can not give a base to an enemy.
- New: Bases with a Peaceful setting get a 50% troop attack bonus
- New: Bases with a Roaming Defense setting get a 40% troop attack bonus
- New: Bases with a Deep Ground Patrol setting get a 30% troop attack bonus
- New: Bases with an Attack and Run setting get a 20% troop attack bonus
- New: Bases with a Peaceful setting lose 25% more colonists than normal when attacked
- New: Bases with a Roaming Defense setting lose 10% more colonists than normal when attacked
- New: Limit on how many engines Ghipsoldals can build you raised to 5000 (from 50). (This should read you can now store 5000 of each type instead of the old 50 limitation, the rate of production as not changed).
- New: Limit on how many weapons Amphibians can build you raised to 5000 (from 50) (This should read you can now store 5000 of each type instead of the old 50 limitation, the rate of production as not changed).
- New: Fighters only fire at one of three enemy fighters types, instead of the old way where the fighters would fire at all three of the enemy fighters. This removed the DISADVATAGE of mixing fighters types in a wing. There is a 60% type-1, 25% type-2, and 15% type-3 will be fired at. If there are no type 1’s left type 2’s will be fired at.
