Host 194
From PlanetsWiki
[edit] What is new in Host.exe Version 4.000.194
[edit] Sept 5th, 2005
- New: Cyborg can not assimilate Cyborg
- New: An enemy base on a planet can block a Native Dust Off
- New: Undercities protect colonists in bases that get hit with orbital bombardment.
- New: Docking pods get one extra chance to dock before Fast Hyperjump ships leave or any ships move. This should fix the problem with ships leaving without their pods.
- New: Emotion Chips stored in a Robot base will cause Robot happiness to improve and crime to drop. Fifty units if Emotion Chips per 100,000 colonists will cause a 1 unit drop in crime and a 1 unit increase in happiness.
- New: Solorians can not turn on Tank-O-Tronic Cloning System Exotic Tech
- New: When two bases merge, the new base will have the command code and the friendly code of the base that had the most colonists at the time of the merge.
- New: Ships are not loaded up with ordnance or repair units when they are first built. You will have to load those items yourself.
- Fixed: Holo Decoys interfering with your own Photon Torpedoes.
- Fixed: Darkwing G not getting bonus for attacking Birdmen hulls owned by another player.
- Fixed: Robot data leak that causes ships to show up as unknown contacts
- Fixed: Fighter wings hitting targeting bonus when the target has high guard aboard (WRONG!)
- Fixed: Your own Holo Decoys cause your weapons to miss their targets.
- Fixed: Wings with low combat quickness not moving!
- Changed: Bad blood removed from Gold Pods selling Contraband to enemy bases. You are allowed to sell 1 Contraband unit per 1000 colonists on the target base.
- Changed: Erase plans function moved to the beginning of the host run. It should work better
- Changed: Bad Blood factor removed from the game
- Changed: Labor Mine and Labor Camp math changed. (Reduced to make up for the removal of bad blood and riots)
