Host 194

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[edit] What is new in Host.exe Version 4.000.194

[edit] Sept 5th, 2005

New: Cyborg can not assimilate Cyborg
New: An enemy base on a planet can block a Native Dust Off
New: Undercities protect colonists in bases that get hit with orbital bombardment.
New: Docking pods get one extra chance to dock before Fast Hyperjump ships leave or any ships move. This should fix the problem with ships leaving without their pods.
New: Emotion Chips stored in a Robot base will cause Robot happiness to improve and crime to drop. Fifty units if Emotion Chips per 100,000 colonists will cause a 1 unit drop in crime and a 1 unit increase in happiness.
New: Solorians can not turn on Tank-O-Tronic Cloning System Exotic Tech
New: When two bases merge, the new base will have the command code and the friendly code of the base that had the most colonists at the time of the merge.
New: Ships are not loaded up with ordnance or repair units when they are first built. You will have to load those items yourself.
Fixed: Holo Decoys interfering with your own Photon Torpedoes.
Fixed: Darkwing G not getting bonus for attacking Birdmen hulls owned by another player.
Fixed: Robot data leak that causes ships to show up as unknown contacts
Fixed: Fighter wings hitting targeting bonus when the target has high guard aboard (WRONG!)
Fixed: Your own Holo Decoys cause your weapons to miss their targets.
Fixed: Wings with low combat quickness not moving!
Changed: Bad blood removed from Gold Pods selling Contraband to enemy bases. You are allowed to sell 1 Contraband unit per 1000 colonists on the target base.
Changed: Erase plans function moved to the beginning of the host run. It should work better
Changed: Bad Blood factor removed from the game
Changed: Labor Mine and Labor Camp math changed. (Reduced to make up for the removal of bad blood and riots)
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