From PlanetsWiki
[edit] What is new in Host.exe Version 4.000.186
[edit] Jan 22nd, 2005
- Fixed: Weird things happen when Cyborg capture a ship that has high guard aboard.
- New: Ground Base capture setting added
- New: Fighter wings that are NOT set to attack ground targets will STAY AWAY from the Ground Base to avoid AAA fire.
- New: Ships can avoid attacking the Ground Base under the ship, when the ship is set to avoid the Ground Base the large weapons can NOT be used to fire at the Ground Base.
- New: Robot Insectoid Nest powers increased to taking 3% (was a random 0.00% to 3%) of all enemy colonists in range and has the side effect of killing an extra 4.5%. If you are in the circle of Robot Insectoid Nest death you will loose 7.5% of your colonists per turn.
- New: The range of the Robot Insectoid Nest is based on turn number and number of Insectoids and colonists on the Ground Base. The Insectoid Nest range has a minimum range of 30LY and a maximum range of 400 LY. At the beginning of the game the range will be about 100LY around the home world at turn 60 the range will be about 400 LY around all high population Ground Bases.
A = SQR(Colonists + Insectoids) / 5
B = 100 + Turn_Number * 5
If A < B then Insectoid Nest range is A.
If B < A then Insectoid Nest range is B.
- The Ground Base will get a log message telling you the current Insectoid Nest range.
- New: Warrior Shuttle resistant to Barbitic Minefield detonations.
- New: The Robot Q Tanker is very hard to see, it has a sensor profile of only 5 at all times.
- New: The Robot Q Tanker refuels fighter wings out to a range of 100 LY