Host 184
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[edit] What is new in Host.exe Version 4.000.184
[edit] Jan 3rd, 2005
[edit] Fixes
- Fixed: People can beam fuel from friendly Solorian ships!
- Fixed: Some really psycho-weird bonehead logic flaw in transporter attempts is causing transporting and boarding to fail most of the time.
[edit] New Features
- New: Gambling deck ships generate 2 points of crime on Ground Bases they are over.
- New: The power of weapons to push back an enemy ships decreased by 50% and ship with a mass over 900 are immune.
- New: Show lounge ships generate 2 points of crime on Ground Bases they are over.
- New: Crime rate no longer affects the amount you get from selling Contraband
- New: Criminals steal Contraband from Ground Bases with high crime. (50% chance that 5% will be taken if there is over100 crime)
- New: If you have a crime level above 100, Contraband will be stolen when you launch a pod of Contraband.
- New: High Guard are much better at fighting crime, the more you have the better they get. The more crime you have the better they get. If you have 10000 crime and 10000 HG they will drop crime by 1000 points. If you have 100 crime and 100 HG they will drop crime by 8 points.
- New: Troops are much better at fighting crime. If you have 10000 crime and 1000000 troops they will drop crime by 500 points.
- New: Privateers move crime around... if they have a Ground Base within 200LY they might take 10% of your crime away from you and give it out to another Ground Base in the area.
- New: If a ship has less than 50% crew its weapons will begin to malfunction during combat. The percentage crew that you have is the percentage chance that a weapon system will work.
- New: Robots have a new method of fighting crime
- New: Cyborg have a new method of fighting crime
- New: Robot Insectoid Nests kill more enemy colonists. Three times what they did before. Income and Insectoid production remains the same.
- New: No more free lunch (5kt of food) when beaming colonists down to a new world. You have to bring food with you now. If you beam down colonists and suddenly next turn they are all gone, it might be because you forgot to bring food.
[edit] Changes
- Changed: Nothing
[edit] Removed
- Removed: Nothing
[edit] Download
- [1] Latest Host from Drewhead
