High Guard Rangers

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[edit] Overview

High guard rangers are the elite of the fighting forces.

[edit] High Guards in Bases

[edit] Increase Ship Skill

  • When you Build a ship in a Base and you have 1 or more HGs and Training Center, then you get +50 skill on every new ship.

[edit] Fighting Crime

  • If the Lawfulness of a race is > 10 and there are more than 10 High Guard Rangers in a base the High Guard will decrease crime by:
ReduceCrime = 5 + SquareRoot(Base.Guard) X (Base.crime / 100)

[edit] Protecting from Spies

  • In Bases one High Guard will help to prevent spy attacks.

[edit] Ground Combat

  • In the ground combat sequence High Guards do not fight but they reduce your own losses significantly.
  • You don't lose HGs due a Combat. HGs only die in the surrender Phase.
  • The more HGs you have as attacker the higher is the chance to make prisoners. Or the more HGs a defender have the more higher is the chance to survive. (exact information can be found under surrender phase)

[edit] High Guards on ships

[edit] Space Combat

  • HGs help finding targets faster.
  • If HGs on a carrier returning wings (use 'Return Home' attack setting) will recharged faster than normal.
  • HG's lower the chance of explosions (=BOOM!) when using the attack setting 'Allow Power Boost Mode'.
  • If a ship is destroyed the HGs will most of the time return home to a nearby base (this could take more than one turn until they appear).

[edit] Protecting from Spies

  • Two or more High Guards in ships helps to prevent from several Spy attacks:

[edit] Boarding

  • High Guard get big bonuses vs enemy Troops, Crew and Colonists in Boarding actions, and should be the weapon of choice for this kind of attack, unless the racial training rates are too low to provide sufficient numbers.

[edit] Mine Dropper/Sweeper

  • Mine dropper and sweeper work at the end of the Movement Phase. It depends on the ship skill, experience and high guard rangers to the ship which action occurs first. The ship with the highest value do his action at last.
    • I.E. When you try to lay a minefield over a ship with an active Mine Sweeper the ship with the highest number of ship skill, experience and high guard rangers will win. If it is the ship with the mine sweeper it will sweep the freshly dropped minefield immediately.

[edit] High Guards in Fighter Wings

High Guards in Fighter Wings have several advantages:

  • Increases Beam & Missile Accuracy vs Ships by +20.
  • Ship Armor reduced at an additional Rnd*10.
  • Beam Power and Missile Power increased by +2 for determining Hull damage.
  • Increases Beam Accuracy and Missile Accuracy vs Fighters by +40.
  • Decreases Evasion of target Fighters by 40%.
  • Increases Beam Power and Missile Power vs Fighters by +1.
  • Point Defense Accuracy decreased by 20.

[edit] Special

[edit] The Cyborg Collective

  • They can have only 1 high guard ranger.
  • That high guard ranger is the Cyborg King.


[edit] The Solar Federation

  • A Fed ship with at least one High Guard get the Scotty Bonus.
  • Fed High Guards have a huge advantage in defending boarding actions.

[edit] Notes

  • High Guard Rangers are often refered to as High Guard or simply HG.
  • Some Races have special names for their High Guard, though this is simply a role playing aspect and has no in-game effect.
    • Rebel HG are sometimes called Jedi.
    • Evil Empire HG are sometimes called Sith.
    • The Cyborg HG is mostly called the Cyborg King.
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