Heritage Class Carrier

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Heritage Class Carrier
 
Prerequisites
Tech Level 7
Cost 420 MC
Duranium 120
Tritanium 120
Molybdenum 100
Personnel
Crew Size 740
Guests 2,000
Cargo
Max. Cargo 800
Max. Fuel 300
Max. Ord 4,000
Max. Repair 5,000
Cargo (Extended)
Pod Bays 6
Fighter Bays 10 * 90
Tractor Beam 1,000
Ship Parts
Large Weapons 4 (30kt)
Small Weapons 16
Super Weapon -
Point Defense 6
Generators 4
Armor Limit 800
Shield Limit 1,500
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 0
Power Bank 300
Combat Speed 90
Hyperjump
Class -
Range -
Warp Movement
Warp Speed 90LY
Engines 4
Warp Drag Factor 100
Damage Modifiers
Hull Mass 340
Parts 90
Control System 100
Engines 100
Hyper Drive 100
Life Support 90
Soft Spot 5
Scanning
Scan Range 400
Warp Signature 100
Cloak (Fuel) -
 

[edit] Overview

The largest carrier of the Scavenger Fleet. Only 30kT weapons slots somewhat limits the firepower of this ship, so keep it in a swarm of other warships. Six Pod Bays for significiant wreckage collection.

[edit] Special

  • It is subject to the special rules applying to ships of the Scavenger Tribes.

[edit] Ship Devices

[edit] Useful Configurations

Full bays of Fighters: 900 will fit in. You should apply a GS-LX 1500 shield, if possible.

[edit] Anti-Fighter Support

With 4 Sand Casters, this should sweep away enemy fighter wings soon. Anti-Fighter Computer Exotic Tech should make the Turbo Lasers effective, too.

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
4 SC 16 Positron 6 Turbo Laser 4 FTL-1 Warp Drive - GS-LX 1500 max


[edit] See also

  • [1] Offical ship stats
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