From PlanetsWiki
[edit] Overview
There are several settings of a running game, that can be dynamically adjusted by the game host.
This is usually done by using an external application. The complete package that you can download from http://www.planets4.com includes the HConfig.exe application for that task. However the latest settings introduced in Host 211 and later are not supported by this program. I suggest using the 3rd party application HConfig2 instead.
The settings are stored in a file named "gX.fig" (X is game number) in the same directory as the universe file.
Settings with range "0/1" are ON/OFF switches.
[edit] Scoring
Details can be found at Victory Points
| Alias | Default | Range | Description
|
| VictoryPointsActive | 1 | 0 / 1 | Enable Victory Point (VP) Scoring System
|
| VicroryPointsToWin | 1000 | 0 3200 | VPs needed to win
|
| VictoryPublicScore | 1 | 0 / 1 | Public information on score allowed
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| VictoryPop1Million | 1 | 0 / 500 | VPs for each base with 1,000,000 Colonists
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| VictoryPop5Million | 1 | 0 / 500 | VPs for each base with 5,000,000 Colonists
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| VictoryPop10Million | 1 | 0 / 500 | VPs for each base with 10,000,000 Colonists
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| VictoryNativeVote | 1 | 0 / 500 | VPs for each Native Vote
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| VictoryNotAtWarVotes | 1 | 0 / 500 | VPs for each active race not being at war with (after turn 25)
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| VictoryAtWarMinusOne | 1 | 0 / 500 | -VPs for each active race being at war with (after turn 25)
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| VictoryRaceBasedBonus | 1 | 0 / 1 | Special race based VP (Privateer Hoarding etc.)
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| VictorySpies | 1 | 0 / 1 | Spies can report locations of VP planets
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| VictoryKingOfHillActive | 1 | 0 / 1 | "King of the Hill" (KotH) planet active
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| VictoryKingOfHillPoints | 5 | 0 - 500 | VPs / turn for controlling the orbit over the KotH planet
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| VictoryKingOfHillPlanetName | Wayne 's World | Text | Name of the KotH planet
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| KingoftheHillVPStartTurn | 25 | 1 - 100 | King of the Hill VP Start Turn
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[edit] Pod Cost
| Alias | Default | Range | Description
|
| PodCost | 25 | 1 - 1000 | Cost of Launching a Pod via Pod Launch Pad.
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| CoalitionTriadRadius | 50 | 3 - 3000 |
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[edit] Food/Growth
| Alias | Default | Range | Description
|
| FoodStockpileGrowth | 100 | 15 - 500 | Food Stockpile (Turns of food needed for maximum growth)
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| BigEaters | 1 | 0 / 1 | High Rate of Food Consumption (Colonists eat food at a rate of 1 unit per 100,000)
|
| Alias | Default | Range | Description
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| FarmsNeed1thousandColonists | 1 | 0 / 1 | Farms require 1000 colonists each to run them
|
| NewFarm | 10 | 1 - 1000 |
- Maximum number of Farms allowed to be built on a base each turn.
- You can never build more Farms, than the planet can support (=horticultural rating/soil).
- If the option Farms require 1000 colonists each to run them is turned on, this setting has no effect.
|
[edit] Base Ion Cannons
| Alias | Default | Range | Description
|
| IonCannonRange | 200 | 10 - 1000 | Range
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| IonCannonDrain | 100 | 1 - 1000 | Charge rate
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| IonCannonOdds | 30 | 1 - 1000 | Odds to hit target
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| IonCannonPDOdds | 40 | 1 - 1000 | Odds to be shot down by enemy Point Defense fire
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[edit] Base AA-Guns
| Alias | Default | Range | Description
|
| LaserAARange | 100 | 10 - 1000 | Range
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| LaserAADrain | 10 | 1 - 1000 | Charge rate
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| LaserAAOdds | 20 | 1 - 1000 | Odds to hit target
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[edit] Base Pod Scan Range
| Alias | Default | Range | Description
|
| PodScanRange | 100 | 1 - 1000 | Scan Range of Bases vs. Pods
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| BaseToShipScanRange | 100 | 1 - 1000 | Scan Range of Bases vs. Pods
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[edit] Planets
| Alias | Default | Range | Description
|
| StaticPlanets | 0 | 0 / 1 | Enabling this will make it so that the host will not adjust planets at the start of the game for Crystals, Solorians, worlds with less than 100 soil, and native nuking (chupanoids, amorphs, insectoids).
|
| Alias | Default | Range | Description
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| VirgoBurn | 1 | 0 / 1 | Virgo Class burn at start of game
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| ShipSpeedFactor | 100 | 25 - 400 | Scaling the ship's speed.
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| ShipAccFactor | 100 | 25 - 400 | Scaling the ship's acceleration.
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| DisableLWBump | 0 | 0 / 1 | Enabling this will disable the large weapon bump in VCR combat.
|
[edit] Powerbank
| Alias | Default | Range | Description
|
| PBCPowerBoostDivisor | 100 | 1 - 5000 | Plasma Bolt Cannon Power Boost Divisor - New Combat Code Testing. Means that the PBC drains only 1/100 of its normal energy from the power bank.
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| BCPowerBoostDivisor | 10 | 1 - 5000 | Blaster Cannon Power Boost Divisor - New Combat Code Testing. Means that the BC drains only 1/10 of its normal energy from the power bank.
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| NormalPBMultiplier | 5 | 1 - 5000 | Normal Power Boost Multiplier - New Combat Code Testing. Means that non PBC/BC weapons drain 5 times of their normal energy from the power bank.
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[edit] Alien Hulls
| Alias | Default | Range | Description
|
| Hacker | 1 | 0 / 1 | Hacker Droid allowed (1) / disallowed (0). When this setting is disabled, hacker droid cannot be used; regardless of race. It does not affect hull plans in any other way. (see also Capturing Hull Plans for more details)
|
| AlienHull | 1 | 0 / 1 | Alien hull plan trading allowed. When this setting is disabled then only hacker droid races can keep hull plans on ships, bases, pods. Only they can transfer them between ships/bases/pods and create new pods with them in them. They can build ships from these plans. Non-hacker droid races cannot retain any hull plans on ships, bases, pods nor build new ships from the plans. (see also Capturing Hull Plans for more details)
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| BadAlienHullCombat | 1 | 0 / 1 | Alien Hulls have problems with combat, scanning and repair (commonly referred as Alien hulls fight poorly)
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[edit] Ship Devices
| Alias | Default Host 213m | Future Host Release Default | Range | Description
|
| FighterBeamDrain | 10 | 10 | 1 - 1000 | Beam Charge
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| FighterMissileDrain | 100 | 100 | 1 - 1000 | Missile Charge
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| WingChargeDivisor | 50 | 50 | 1 - 5000 | Charge Divisor (New Combat Code Testing). Means that a single fighter charges with 1/50 of its generator value.
|
| FighterMissileVCROrdUsage | 10 | 10 | 1 - 100 | Means that a single missile uses this amount of vcr ord. Click here to know how much ord you really have.
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| WingSpeedFactor | 100 | 100 | 25 - 400 | Scaling the wing's speed
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| WingAccFactor | 100 | 100 | 25 - 400 | Scaling the wing's acceleration
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| FighterBeamDivisor | 2 | 100 | 1 - 5 | Scaling the strength of a single beam hit. The new range will be 25-400. The new default of 100 will produce the same strength like the current. This was done just have a wider scaling range. The new host code automatically set old hconfig values of running games to the correct new one. If Old<=2 then New = 25 + 75 *(Old-1). If Old > 2 then New = 100 + 150/3 * (Old-2)
|
| FighterMissileDivisor | 2 | 100 | 1 - 5 | Scaling the strength of a single missile hit. The new range will be 25-400. The new default of 100 will produce the same strength like the current. This was done just have a wider scaling range. The new host code automatically set old hconfig values of running games to the correct new one. If Old<=2 then New = 25 + 75 *(Old-1). If Old > 2 then New = 100 + 150/3 * (Old-2)
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| FiringFighterDivisor | 50 | 50 | 10 - 400 | Means that only 1/50 of the fighter of a type can fire in one tick.
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[edit] Minefields
| Alias | Default | Range | Description
|
| GravMineOdds | 40 | 1 - 1000 | Odds to hit a Gravitonic Minefield
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| LaserMineOdds | 80 | 1 - 1000 | Odds to hit a Laser Minefield
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| WebMineOdds | 160 | 1 - 1000 | Odds to hit a Web Minefield
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| BarbMineOdds | 15 | 1 - 1000 | Odds to hit a Barbitic Minefield
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| MinefieldLifetime | 20 | 1 - 1000 | Energy (=lifetime) of a new Minefield
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| MinefieldSizeLimit | 50 | 1 - 499 | Max. diameter of a minefield
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| MinefieldFogOfWar | 0 | 0 / 1 | Will set all enemy minefields to an owner of 255 unless you have Allow Commands data from that player.
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[edit] Wormholes
| Alias | Default | Range | Description
|
| WormHolesStable | 0 | 0 / 1 | Stable Wormholes
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| WormHolesWondering | 0 | 0 / 1 | Wandering Wormholes
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| Alias | Default | Range | Description
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| MaxBuoy | 20 | 0 - 100 | Maximum buoys per player
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[edit] Allies
| Alias | Default | Range | Description
|
| AllyLimitActive | 1 | 0 / 1 | Ally limit active
|
| AllyLimit | 30 | 0 - 30 | Ally Limit (maximum number of allies any one race can have at once)
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| AllowGBxCommandCodes | 1 | 0 / 1 | Allow GBx Command Codes
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| Alias | Default | Range | Description
|
| VCRCaptureRange | 500 | 0 - 1000 | This is the range (in clicks) that ships (and optionally bases; see below) can capture enemy or repopulate your ships.
|
| VCRBasesCanCapture | 0 | 0 / 1 | Allows bases to perform capture attempts against crewless ships and to repopulate them if they are yours.
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| Alias | Default | Range | Description
|
| FinalBattle | 500 | 0 / 1 | Will find a non-asteroid planet (or random point in space if no match) then move all bases, pods, wings, and ships to that location for a final brawl.
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[edit] Changes
[edit] What is new in Host.exe Version 4.000.213.43
[edit] November 20, 2009
- New: HConfig value: “SpeedLimit”; min = 0, max = 32000, default = 32000. Allows the game host to limit the speed of all moving units in the game. A value of 0 will set the limit to 32000. A value of 1 is the best limiting factor.
- New: HConfig value: “JumpLimit”; min = 0, max = 32000, default = 32000. Allows the game host to limit the distance that a hyperjump can perform. A value of 0 will set the limit to 32000. A value of 1 is the best limiting factor.
- New: HConfig value: “ChunnelLimit”; min = 0, max = 32000, default = 32000. Allows the game host to limit the distance that a warp or base chunnel can move. A value of 0 will set the limit to 32000. A value of 1 is the best limiting factor.
- New: HConfig value: “ReduceScanning”; min = 0, max = 1, default = 0. When this is enabled (value = 1), the 1/40 chance to send a sensor ping is in effect, thus reducing the effectiveness of scanning. It also speeds up the host cost processing time a little.
[edit] What is new in Host.exe Version 4.000.213.32
[edit] January 3, 2009
- New: HConfig "StaticPlanets" default = 0, min = 0, max = 1. Enabling this will make it so that the host will not adjust planets at the start of the game for Crystals, Solorians, worlds with less than 100 soil, and native nuking (chupanoids, amorphs, insectoids).
- New: HConfig "DisableLWBump" default = 0, min = 0, max = 1. Enabling this will disable the large weapon bump in VCR combat.
[edit] See Also