Happiness (Ship)
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[edit] Overview
Ship happiness is the rating of how happy your crew is. You should keep your crew happy to gain some benefits and help protect it.
[edit] Effects
- Ship crew are more resistant to Spy Attacks.
- Increases the chance of going acting before another ship for purposes of ship devices and other actions.
- A happy crew will stay longer in combat.
[edit] How to raise ship happiness
- The Holodeck ship device increases ship happiness by 10 points
- Happiness of a ship will raise by 10 when spending a turn over one of your bases with over 100,000 colonists in it.
- Happiness of a ship will raise by 5 when spending a turn over an ally's bases with over 100,000 colonists in it.
- Being over a planet will increase crew happiness by 3 since they now have something to do.
- A Show Lounge will increase crew happiness by 3.
- A Pyramid Lounge will increase crew happiness by 5.
- A transfer to a base from a ship will increase happiness by 10.
[edit] How to lower (your enemy's) ship happiness
- A crew's happiness decreases by 1 every turn.
[edit] Special
- When you launch a new ship from a ground base ship build (not Quick Build) then the starting happiness will match that of the ground base. Requested this to be matched in Quick Build. (Magik-Host199)
- When you launch a new ship from a dry dock ship build (not Quick Build) then the starting happiness will match that of the dry dock.
- Crew happiness on Cyborg ships is always 100.
