Groups
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Contents |
[edit] Overview
Press the
button at the top bar in the client to open the Groups window. It allows you to put ships and wings into up to 90 groups that can have commands executed against all of them at once.
[edit] Name
Click on the name (ie "Group 1") and you can enter a new name (40 characters visible).
[edit] Log
Click on the log (ie "(log)") and you can enter a new log (40 characters visible).
[edit] Adding/Removing Units
- When the Space Command has a list of objects due to a selection of an area of space, a "Load Selection" button will appear in the groups window. This will add all ships & wings from the space command list into the selected group. It is not limited to only the 8 displayed items. Note that for these to appear, you must have a group selected in the groups window.
- When a ship or wing is the hammer a set of button will be displayed in the groups window: "Load Hull" or "Load Wings" as well as "Remove Hull" or "Remove Wings". Load Hull/Wings will add all ships of yours of the same selected hull type to the group or all wings altogether. Remove Hull/Wings will remove all hulls of the selected hull type from the group or all wings altogether. Note that for these to appear, you must have a group selected in the groups window.
- When the Space Command has a list of objects due to a selection of an area of space, you can hold down CTRL then click an entry to have it added to the active group.
[edit] Groupwide Orders
Note: The functions provided are a superset of those availabe via the Fleet Command window.
[edit] Set Scanner settings
- Sensor control of Passive will turn off scanners on wings.
- All other options (planetary, short, mid, long) will turn on wing scanners.
- Lights On/Off will turn wing ID Transmitter on/off.
[edit] Navigation
- Match waypoint with hammer object
- Set waypoint relative to hammer object
- Match speed with hammer object (speed will be limited to the max speed of the hull or engines, whichever is lower)
- Set waypoint to nearest base
- Set waypoint to nearest planet
- Set Escort Target to the Anvil object
- Set Intercept Target to the Anvil object
[edit] Ship Devices
- Match with hammer object
- All Cloak on/off
- All Hyperdrives on/off
[edit] Transfer Settings
- Match with hammer object
- Set Bases below the ships as transfer targets not working?
- Set Planets below the ships as transfer targets not working?
- Set Base at waypoint 1 of the hammer object as transfer target
- Set Planet at waypoint 1 of the hammer object as transfer target
- Set to load max Ord from transfer target
- Set to load max Repair from transfer target
[edit] Ship Command Codes / Friendly Code
- Match Command Code with hammer object
- Set Command Code 1, 2 or 3
- Set Friendly Code
[edit] Attack Settings
- Match all attack settings
- Match Kill Target
- Attack control for matching attack options between ships and wings don't exactly map directly.
Here are the mappings:
Ships Wings Stay at Standoff Range N/A Stand at All Costs N/A Target soft Soft first Target Dangerous Deadly first Strike Through Quick Strike and Run RAM! Close to Point Blank Delay Ship (2nd Wave) N/A Fire At Ground Targets Ground Strike Avoid Base N/A N/A Anti-fighter N/A Closest First N/A Do Not Launch
[edit] Minefields
- Match Minefield Drop settings
- All Minesweepers on/off
[edit] Misc
- Match Fleet options (ships)
- Match Damage Repair options (ships)
- Match Name (ships/wings)
- Generate Name (ships/wings). The new name feature will allow you to enter a # or #r where # will be replaced by the object ID and #r will be replaced by a random object ID.
- Set View on/off

