Ground Combat Modes
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Contents |
[edit] Overview
Each base is set to one of the following attack modes.
- Peaceful
- Roaming Defense
- Deep Space Patrol
- Attack and Run
- Crush Kill Destroy!
- Capture!
Their primary influence is on Ground Combat, but attack modes also have some side effects.
[edit] Peaceful
Marshalling: No forces will attempt to attack the enemy.
- 50% troop attack bonus
- Lose 25% more colonists than normal when attacked
Side Effects
| Peaceful settings increase colonist happiness by 1. |
[edit] Roaming Defence
Marshalling: 25% of troops go out to attack any enemy troops massing for an attack against you. This mode is quite effective in distorting your opponent`s plan.
- 40% troop attack bonus
- Lose 10% more colonists than normal when attacked
- There is no Surrender phase with this ground combat mode unless an opponent base has a more aggressive ground combat mode set.
[edit] Deep Ground Patrols
Marshalling: 50% of troops, 50% of fighters and 50% of mechs go out to attack any enemies massing for attack.
- 30% troop attack bonus
- There is no Surrender phase unless another base has a more aggressive ground combat mode set.
[edit] Attack and Run
Marshalling: 90% of troops, all fighters and all mechs attack an enemy base without attempting to capture it.
- 20% troop attack bonus
- There is no Surrender phase unless another base has a more aggressive ground combat mode set.
[edit] Crush Kill Destroy!
Marshalling: 95% of troops, 95% of crew, 80% of high guard, all fighters and all mechs go out to attempt to take over an enemy base.
- If you have 50% more troops in your army than the enemy army has, an 'Attack and Run' by the enemy is blocked.
Side Effects
- 2 point drop in colonist happiness per turn
| Keeping a wartime status makes the colonists uneasy, reducing happiness by 2. |
[edit] Capture!
Marshalling: 95% of troops, 95% of crew, 80% of high guard, all fighters and all mechs go out to attempt to take over an enemy base.
- If you have 50% more troops in your army than the enemy army has, an 'Attack and Run' by the enemy is blocked.
- Kill less enemy structures, crews and colonists than normal
- Fighters: kill 70% less colonists
- Mechs: kill 87.5% less colonists
- Troops: destroy 90% fewer Laser Cannons. Subsequently your crews will be confronted with 9 times more counter-attacking laser cannons.
- Troops: kill 80% less base crews and colonists . Subsequently your troops will be counter-attacked by 80% more base crews.
- Take much higher battle losses in counter-attacks
- Defending base troops kill 3 times more attacking troops
- Defending base crews kill 3 times more attacking troops
Side Effects
- 2 point drop in colonist happiness per turn
[edit] See also
- Ground Combat
- [1] The official page on ground combat
