Gotham Class Frigate

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Gotham Class Frigate
 
Prerequisites
Tech Level 2
Cost 100 MC
Duranium 40
Tritanium 30
Molybdenum 20
Personnel
Crew Size 250
Guests 40
Cargo
Max. Cargo 500
Max. Fuel 240
Max. Ord 400
Max. Repair 750
Cargo (Extended)
Pod Bays 3
Fighter Bays -
Tractor Beam 2,400
Ship Parts
Large Weapons 2 (40kt)
Small Weapons 6
Super Weapon -
Point Defense 4
Generators 1
Armor Limit 250
Shield Limit 210
Dry Dock
Size -
Space Combat
Attack Bonus 70
Evasive Bonus 30
Power Bank 200
Combat Speed 105
Hyperjump
Class -
Range -
Warp Movement
Warp Speed 105LY
Engines 1
Warp Drag Factor 100
Damage Modifiers
Hull Mass 90
Parts 110
Control System 100
Engines 80
Hyper Drive 100
Life Support 40
Soft Spot 10
Scanning
Scan Range 310
Warp Signature 60
Cloak (Fuel) -
 

[edit] Overview

IMT Ship

The workhorse of the IMT fleet. It's the fastest ship apart from the Gigs and the Great Pyramid and it can tow most of the other IMT ships with its single dinky engine. It can even tow a Great Western Ironclad. The main uses of this ship however are likely to be towing around Sheffield Mineral Processors and mine sweeping. It's not a great minesweeper - it's too light and takes too much mine hit and minefield explosion damage. However it's the only minesweeper in the IMT fleet, and is extremely cheap. Three pods and a bit of cargo space also make it a useful cargo ship and coloniser.

The choice of Large Weapons for this ship is limited by a small ordnance capacity and a small maximum size weapon (only 40).

When on minesweeping duties it should be teamed with a Veeps Gig, which can reveal all minefields (including cloaked ones) with it's Tachyon Emitter.

[edit] Special

  • It is subject to the special rules applying to ships of the Interstellar Master Traders.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Official Stats
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